This lecture introduces the Neurorobotics platform, a project by the Human Brain Project, EPFL, and other institutions. It covers creating experiments, transfer functions, brain editing, and state machine scripts for controlling simulations.
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Delves into simulation games, replicating real-life scenarios in a risk-free and enjoyable manner, covering various types and the balance between realism and playfulness in game development.
Covers the fundamentals and applications of coarse-grained simulations, including advantages, challenges, single-scale simulations, brain modeling techniques, and lipid membrane coarse-graining.