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This lecture covers the evolution of first-person shooter (FPS) games, starting with the groundbreaking 'Wolfenstein 3D' in 1992, the transition from 'Doom-clones' to FPS, the introduction of multiplayer modes and non-playable characters, the rise of tactical FPS sub-genre, the emphasis on realism and interactivity, and the advancements in graphics and gameplay mechanics. It also discusses the impact of games like 'Counter-Strike', 'BioShock', and 'Overwatch' in shaping the FPS genre.
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