Publication

Augmented Robotics for Learners: A Case Study on Optics

Abstract

In recent years, robots have been surfing on a trendy wave as standard devices for teaching programming. The tangibility of robotics platforms allows for collaborative and interactive learning. Moreover, with these robot platforms, we also observe the occurrence of a shift of visual attention from the screen (on which the programming is done) to the physical environments (i.e. the robot). In this paper, we describe an experiment aiming at studying the effect of using augmented reality (AR) representations of sensor data in a robotic learning activity. We designed an AR system able to display in real-time the data of the Infra-Red sensors of the Thymio robot. In order to evaluate the impact of AR on the learner's understanding on how these sensors worked, we designed a pedagogical lesson that can run with or without the AR rendering. Two different age groups of students participated in this between-subject experiment, counting a total of 74 children. The tests were the same for the experimental (AR) and control group (no AR). The exercises differed only through the use of AR. Our results show that AR was worth being used for younger groups dealing with difficult concepts. We discuss our findings and propose future works to establish guidelines for designing AR robotic learning sessions.

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Related concepts (32)
Augmented reality
Augmented reality (AR) is an interactive experience that combines the real world and computer-generated content. The content can span multiple sensory modalities, including visual, auditory, haptic, somatosensory and olfactory. AR can be defined as a system that incorporates three basic features: a combination of real and virtual worlds, real-time interaction, and accurate 3D registration of virtual and real objects. The overlaid sensory information can be constructive (i.e. additive to the natural environment), or destructive (i.
Experiment
An experiment is a procedure carried out to support or refute a hypothesis, or determine the efficacy or likelihood of something previously untried. Experiments provide insight into cause-and-effect by demonstrating what outcome occurs when a particular factor is manipulated. Experiments vary greatly in goal and scale but always rely on repeatable procedure and logical analysis of the results. There also exist natural experimental studies.
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In psychology, the Asch conformity experiments or the Asch paradigm were a series of studies directed by Solomon Asch studying if and how individuals yielded to or defied a majority group and the effect of such influences on beliefs and opinions. Developed in the 1950s, the methodology remains in use by many researchers. Uses include the study of conformity effects of task importance, age, sex, and culture. Many early studies in social psychology were adaptations of earlier work on "suggestibility" whereby researchers such as Edward L.
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