Concept

Multi-monitor

Multi-monitor, also called multi-display and multi-head, is the use of multiple physical display devices, such as monitors, televisions, and projectors, in order to increase the area available for computer programs running on a single computer system. Research studies show that, depending on the type of work, multi-head may increase the productivity by 50–70%. Measurements of the Institute for Occupational Safety and Health of the German Social Accident Insurance showed that the quality and quantity of worker performance varies according to the screen setup and type of task. Overall, the results of physiological studies and the preferences of the test persons favour a dual-monitor rather than single-monitor setup. Physiologically limiting factors observed during work on dual monitors were minor and not generally significant. There is no evidence that office work with dual-monitor setups presents a possible hazard to workers. Multiple computers can be connected to provide a single display, e.g. over Gigabit Ethernet/Ethernet to drive a large video wall. One way to extend the number of displays on one computer is to add displays via USB. Starting in 2006, DisplayLink released several chips for USB support on VGA/DVI/LVDS and other interfaces. In many professions, including graphic design, architecture, communications, accounting, engineering and video editing, the idea of two or more monitors being driven from one machine is not a new one. While in the past, it has meant multiple graphics adapters and specialized software, it was common for engineers to have at least two, if not more, displays to enhance productivity. Early versions of Doom permitted a three-monitor display mode, using three networked machines to show left, right, and center views. More recently, games have used multiple monitors to show a more absorbing interface to the player or to display game information. Various flight simulators can use these monitor setups to create an artificial cockpit with more realistic interfaces.

About this result
This page is automatically generated and may contain information that is not correct, complete, up-to-date, or relevant to your search query. The same applies to every other page on this website. Please make sure to verify the information with EPFL's official sources.
Related lectures (7)
Virtualization: Principles and Applications
Explores virtualization principles, implementation, and high availability in cloud computing.
Intellectual Property: Basics and Regulations
Introduces intellectual property basics, including copyrights, trademarks, and patents, with a focus on Swiss regulations and patentability conditions.
Verification and validation
Covers the verification and validation process in numerical flow simulation, ensuring credibility of simulation outcomes.
Show more
Related publications (30)

Integrated Wireless Power, Data Communication, and Thermal Sensing System for Autonomous Multisite Brain Implants

Implanted medical devices (IMDs) have been widely developed to support the monitoring and recording of biological data inside the body or brain. Wirelessly powered IMDs, a subset of implantable electronics, have been proposed to eliminate the limitations r ...
EPFL2024

Secure Interface Design Leveraging Hardware/Software Support

Atri Bhattacharyya

Computer systems rely heavily on abstraction to manage the exponential growth of complexity across hardware and software. Due to practical considerations of compatibility between components of these complex systems across generations, developers have favou ...
EPFL2024

Dynamic power budget redistribution under a power cap on multi-application environments

Luis Maria Costero Valero

We present a two-level implementation of an infrastructure that allows performance maximization under a power-cap on multi-application environments with minimal user intervention. At the application level, we integrate BAR (Power Budget-Aware Runtime Sched ...
ELSEVIER2023
Show more
Related concepts (5)
Computer
A computer is a machine that can be programmed to carry out sequences of arithmetic or logical operations (computation) automatically. Modern digital electronic computers can perform generic sets of operations known as programs. These programs enable computers to perform a wide range of tasks. A computer system is a nominally complete computer that includes the hardware, operating system (main software), and peripheral equipment needed and used for full operation.
Personal computer
A personal computer (PC) is a multi-purpose microcomputer whose size, capabilities, and price make it feasible for individual use. Personal computers are intended to be operated directly by an end user, rather than by a computer expert or technician. Unlike large, costly minicomputers and mainframes, time-sharing by many people at the same time is not used with personal computers. Primarily in the late 1970s and 1980s, the term home computer was also used.
Nintendo 3DS
The Nintendo 3DS is a handheld game console produced by Nintendo. The console was announced in March 2010 and unveiled at E3 2010 as the successor to the Nintendo DS. The system features backward compatibility with Nintendo DS video games. As an eighth-generation console, its primary competitor was Sony's PlayStation Vita.
Show more

Graph Chatbot

Chat with Graph Search

Ask any question about EPFL courses, lectures, exercises, research, news, etc. or try the example questions below.

DISCLAIMER: The Graph Chatbot is not programmed to provide explicit or categorical answers to your questions. Rather, it transforms your questions into API requests that are distributed across the various IT services officially administered by EPFL. Its purpose is solely to collect and recommend relevant references to content that you can explore to help you answer your questions.