Digital identity refers to the information utilized by computer systems to represent external entities, including a person, organization, application, or device. When used to describe an individual, it encompasses a person's compiled information and plays a crucial role in automating access to computer-based services, verifying identity online, and enabling computers to mediate relationships between entities. Digital identity for individuals is an aspect of a person's social identity and can also be referred to as online identity.
The widespread use of digital identities can include the entire collection of information generated by a person's online activity. This includes usernames, passwords, search history, birthday, social security number, and purchase history. When publicly available, this data can be used by others to discover a person's civil identity. It can also be harvested to create what has been called a "data double", an aggregated profile based on the user's data trail across databases. In turn, these data doubles serve to facilitate personalization methods on the web and across various applications.
If personal information is no longer the currency that people give for online content and services, something else must take its place. Media publishers, app makers and e-commerce shops are now exploring different paths to surviving a privacy-conscious internet, in some cases overturning their business models. Many are choosing to make people pay for what they get online by levying subscription fees and other charges instead of using their personal data.
An individual's digital identity is often linked to their civil or national identity and many countries have instituted national digital identity systems that provide digital identities to their citizenry.
The legal and social effects of digital identity are complex and challenging. Faking a legal identity in the digital world may present many threats to a digital society and raises the opportunity for criminals, thieves, and terrorists to commit various crimes.
This page is automatically generated and may contain information that is not correct, complete, up-to-date, or relevant to your search query. The same applies to every other page on this website. Please make sure to verify the information with EPFL's official sources.
Alliant numérique et histoire, ce cours propose une nouvelle approche de l'histoire des médias et du journalisme. En explorant les archives de presse numérisées à l'aide d'outils numériques, les étudi
A user is a person who utilizes a computer or network service. A user often has a user account and is identified to the system by a username (or user name). Other terms for username include login name, screenname (or screen name), account name, nickname (or nick) and handle, which is derived from the identical citizens band radio term. Some software products provide services to other systems and have no direct end users. End users are the ultimate human users (also referred to as operators) of a software product.
Identity management (IdM), also known as identity and access management (IAM or IdAM), is a framework of policies and technologies to ensure that the right users (that are part of the ecosystem connected to or within an enterprise) have the appropriate access to technology resources. IdM systems fall under the overarching umbrellas of IT security and data management. Identity and access management systems not only identify, authenticate, and control access for individuals who will be utilizing IT resources but also the hardware and applications employees need to access.
Covers the topology of Riemann surfaces, focusing on orientation and orientability.
,
In a society that recognizes the urgency of safeguarding the environment and drastically limiting land transformations and energy-intensive activities like constructing new buildings, the protection of architectural and environmental heritage is no longer ...
How does the visual system represent continuity in the constantly changing visual input? A recent proposal is that vision is serially dependent: Stimuli seen a moment ago influence what we perceive in the present. In line with this, recent frameworks sugge ...
In response to the growing trend towards end-to-end learning, we propose a novel framework advancing towards an end-to-end multi-camera multi-object tracking (MC-MOT) solution that addresses challenges like occlusions, viewpoint variations, and illuminatio ...