In computer programming, string interpolation (or variable interpolation, variable substitution, or variable expansion) is the process of evaluating a string literal containing one or more placeholders, yielding a result in which the placeholders are replaced with their corresponding values. It is a form of simple template processing or, in formal terms, a form of quasi-quotation (or logic substitution interpretation). The placeholder may be a variable name, or in some languages an arbitrary expression, in either case evaluated in the current context.
String interpolation is an alternative to building string via concatenation, which requires repeat quoting and unquoting; or substituting into a printf format string, where the variable is far from where it is used. Compare:
apples = 4
puts "I have #{apples} apples." # string interpolation
puts "I have " + String(apples) + " apples." # string concatenation
puts "I have %d apples." % apples # format string
Two types of literal expression are usually offered: one with interpolation enabled, the other without. Non-interpolated strings may also escape sequences, in which case they are termed a raw string, though in other cases this is separate, yielding three classes of raw string, non-interpolated (but escaped) string, interpolated (and escaped) string. For example, in Unix shells, single-quoted strings are raw, while double-quoted strings are interpolated. Placeholders are usually represented by a bare or a named sigil (typically orapples or %apples, or with braces, e.g. {apples}, sometimes both, e.g. ${apples}. In some cases additional formatting specifiers can be used (as in printf), e.g. {apples:3}, and in some cases the formatting specifiers themselves can be interpolated, e.g. {apples:width}. Expansion of the string usually occurs at run time.
Language support for string interpolation varies widely. Some languages do not offer string interpolation, instead using concatenation, simple formatting functions, or template libraries.
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Kotlin (ˈkɒtlɪn) is a cross-platform, statically typed, general-purpose high-level programming language with type inference. Kotlin is designed to interoperate fully with Java, and the JVM version of Kotlin's standard library depends on the Java Class Library, but type inference allows its syntax to be more concise. Kotlin mainly targets the JVM, but also compiles to JavaScript (e.g., for frontend web applications using React) or native code via LLVM (e.g., for native iOS apps sharing business logic with Android apps).
The printf family of functions in the C programming language are a set of functions that take a format string as input among a variable sized list of other values and produce as output a string that corresponds to the format specifier and given input values. The string is written in a simple template language: characters are usually copied literally into the function's output, but format specifiers, which start with a character, indicate the location and method to translate a piece of data (such as a number) to characters.
A template processor (also known as a template engine or template parser) is software designed to combine templates with a data model to produce result documents. The language that the templates are written in is known as a template language or templating language. For purposes of this article, a result document is any kind of formatted output, including documents, web pages, or source code (in source code generation), either in whole or in fragments.
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