In a computer's central processing unit (CPU), the accumulator is a register in which intermediate arithmetic logic unit results are stored.
Without a register like an accumulator, it would be necessary to write the result of each calculation (addition, multiplication, shift, etc.) to main memory, perhaps only to be read right back again for use in the next operation.
Access to main memory is slower than access to a register like an accumulator because the technology used for the large main memory is slower (but cheaper) than that used for a register. Early electronic computer systems were often split into two groups, those with accumulators and those without.
Modern computer systems often have multiple general-purpose registers that can operate as accumulators, and the term is no longer as common as it once was. However, to simplify their design, a number of special-purpose processors still use a single accumulator.
Mathematical operations often take place in a stepwise fashion, using the results from one operation as the input to the next. For instance, a manual calculation of a worker's weekly payroll might look something like:
look up the number of hours worked from the employee's time card
look up the pay rate for that employee from a table
multiply the hours by the pay rate to get their basic weekly pay
multiply their basic pay by a fixed percentage to account for income tax
subtract that number from their basic pay to get their weekly pay after tax
multiply that result by another fixed percentage to account for retirement plans
subtract that number from their basic pay to get their weekly pay after all deductions
A computer program carrying out the same task would follow the same basic sequence of operations, although the values being looked up would all be stored in computer memory. In early computers, the number of hours would likely be held on a punch card and the pay rate in some other form of memory, perhaps a magnetic drum. Once the multiplication is complete, the result needs to be placed somewhere.
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Students will acquire basic knowledge about methodologies and tools for the design, optimization, and verification of custom digital systems/hardware.
They learn how to design synchronous digital cir
A processor register is a quickly accessible location available to a computer's processor. Registers usually consist of a small amount of fast storage, although some registers have specific hardware functions, and may be read-only or write-only. In computer architecture, registers are typically addressed by mechanisms other than main memory, but may in some cases be assigned a memory address e.g. DEC PDP-10, ICT 1900.
A computer is a machine that can be programmed to carry out sequences of arithmetic or logical operations (computation) automatically. Modern digital electronic computers can perform generic sets of operations known as programs. These programs enable computers to perform a wide range of tasks. A computer system is a nominally complete computer that includes the hardware, operating system (main software), and peripheral equipment needed and used for full operation.
x86 (also known as 80x86 or the 8086 family) is a family of complex instruction set computer (CISC) instruction set architectures initially developed by Intel based on the Intel 8086 microprocessor and its 8088 variant. The 8086 was introduced in 1978 as a fully 16-bit extension of Intel's 8-bit 8080 microprocessor, with memory segmentation as a solution for addressing more memory than can be covered by a plain 16-bit address.
Emerging technologies such as plasmonics and photonics are promising alternatives to CMOS for high throughput applications, thanks to their waveguide's low power consumption and high speed of computation. Besides these qualities, these novel technologies a ...
Emerging technologies such as plasmonics and photonics are promising alternatives to CMOS for high throughput applications, thanks to their waveguide's low power consumption and high speed of computation. Besides these qualities, these novel technologies a ...
Modern GPUs suffer from cache contention due to the limited cache size that is shared across tens of concurrently running warps. To increase the per-warp cache size prior techniques proposed warp throttling which limits the number of active warps. Warp thr ...