In computing, indexed color is a technique to manage s' colors in a limited fashion, in order to save computer memory and file storage, while speeding up display refresh and file transfers. It is a form of vector quantization compression.
When an image is encoded in this way, color information is not directly carried by the image pixel data, but is stored in a separate piece of data called a color lookup table (CLUT) or palette: an array of color specifications. Every element in the array represents a color, indexed by its position within the array. Each image pixel does not contain the full specification of its color, but only its index into the palette. This technique is sometimes referred as pseudocolor or indirect color, as colors are addressed indirectly.
Early graphics display systems that used 8-bit indexed color with frame buffers and color lookup tables include Shoup's SuperPaint (1973) and the video frame buffer described in 1975 by Kajiya, Sutherland, and Cheadle. These supported a palette of 256 RGB colors. SuperPaint used a shift-register frame buffer, while the Kajiya et al. system used a random-access frame buffer.
A few earlier systems used 3-bit color, but typically treated the bits as independent red, green, and blue on/off bits rather than jointly as an index into a CLUT.
Palette (computing)
The palette itself stores a limited number of distinct colors; 4, 16 or
256 are the most common cases. These limits are often imposed by the
target architecture's display adapter
hardware, so it is not a coincidence that those numbers are
exact powers of two (the binary code):
22 = 4,
24 = 16 and
28 = 256. While 256 values can
be fit into a single 8-bit byte (and then a single indexed color
pixel also occupies a single byte), pixel indices with 16 (4-bit, a
nibble) or fewer colors can be packed together into a single byte
(two nibbles per byte, if 16 colors are employed, or four 2-bit pixels
per byte if using 4 colors).
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1ère année: bases nécessaires à la représentation informatique 2D (3D).
Passage d'un à plusieurs logiciels: compétence de choisir les outils adéquats en 2D et en 3D.
Mise en relation des outils de CAO
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In computing, a bitmap is a mapping from some domain (for example, a range of integers) to bits. It is also called a bit array or bitmap index. As a noun, the term "bitmap" is very often used to refer to a particular bitmapping application: the pix-map, which refers to a map of pixels, where each one may store more than two colors, thus using more than one bit per pixel. In such a case, the domain in question is the array of pixels which constitute a digital graphic output device (a screen or monitor).
In computer graphics, color quantization or color image quantization is applied to color spaces; it is a process that reduces the number of distinct colors used in an , usually with the intention that the new image should be as visually similar as possible to the original image. Computer algorithms to perform color quantization on bitmaps have been studied since the 1970s. Color quantization is critical for displaying images with many colors on devices that can only display a limited number of colors, usually due to memory limitations, and enables efficient compression of certain types of images.
Pixel art is a form of digital art drawn with graphical software where images are built using pixels as the only building block. It is widely associated with the low-resolution graphics from 8-bit and 16-bit era computers and arcade video game consoles, in addition to other limited systems such as LED displays and graphing calculators, which have a limited number of pixels and colors available. The art form is still employed to this day by pixel artists and game studios, even though the technological limitations have since been surpassed.
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