Dynamic range (abbreviated DR, DNR, or DYR) is the ratio between the largest and smallest values that a certain quantity can assume. It is often used in the context of signals, like sound and light. It is measured either as a ratio or as a base-10 (decibel) or base-2 (doublings, bits or stops) logarithmic value of the difference between the smallest and largest signal values.
Electronically reproduced audio and video is often processed to fit the original material with a wide dynamic range into a narrower recorded dynamic range that can more easily be stored and reproduced; this processing is called dynamic range compression.
The human senses of sight and hearing have a relatively high dynamic range. However, a human cannot perform these feats of perception at both extremes of the scale at the same time. The human eye takes time to adjust to different light levels, and its dynamic range in a given scene is actually quite limited due to optical glare. The instantaneous dynamic range of human audio perception is similarly subject to masking so that, for example, a whisper cannot be heard in loud surroundings.
A human is capable of hearing (and usefully discerning) anything from a quiet murmur in a soundproofed room to the loudest heavy metal concert. Such a difference can exceed 100 dB which represents a factor of 100,000 in amplitude and a factor 10,000,000,000 in power. The dynamic range of human hearing is roughly 140 dB, varying with frequency, from the threshold of hearing (around −9 dB SPL at 3 kHz) to the threshold of pain (from 120–140 dB SPL). This wide dynamic range cannot be perceived all at once, however; the tensor tympani, stapedius muscle, and outer hair cells all act as mechanical dynamic range compressors to adjust the sensitivity of the ear to different ambient levels.
A human can see objects in starlight or in bright sunlight, even though on a moonless night objects receive one billionth (10−9) of the illumination they would on a bright sunny day; a dynamic range of 90 dB.
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Dynamic range compression (DRC) or simply compression is an audio signal processing operation that reduces the volume of loud sounds or amplifies quiet sounds, thus reducing or compressing an audio signal's dynamic range. Compression is commonly used in sound recording and reproduction, broadcasting, live sound reinforcement and in some instrument amplifiers. A dedicated electronic hardware unit or audio software that applies compression is called a compressor.
Dynamic range (abbreviated DR, DNR, or DYR) is the ratio between the largest and smallest values that a certain quantity can assume. It is often used in the context of signals, like sound and light. It is measured either as a ratio or as a base-10 (decibel) or base-2 (doublings, bits or stops) logarithmic value of the difference between the smallest and largest signal values. Electronically reproduced audio and video is often processed to fit the original material with a wide dynamic range into a narrower recorded dynamic range that can more easily be stored and reproduced; this processing is called dynamic range compression.
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