Concept

Soar (cognitive architecture)

Summary
Soar is a cognitive architecture, originally created by John Laird, Allen Newell, and Paul Rosenbloom at Carnegie Mellon University. (Rosenbloom continued to serve as co-principal investigator after moving to Stanford University, then to the University of Southern California's Information Sciences Institute.) It is now maintained and developed by John Laird's research group at the University of Michigan. The goal of the Soar project is to develop the fixed computational building blocks necessary for general intelligent agents – agents that can perform a wide range of tasks and encode, use, and learn all types of knowledge to realize the full range of cognitive capabilities found in humans, such as decision making, problem solving, planning, and natural-language understanding. It is both a theory of what cognition is and a computational implementation of that theory. Since its beginnings in 1983 as John Laird’s thesis, it has been widely used by AI researchers to create intelligent agents and cognitive models of different aspects of human behavior. The most current and comprehensive description of Soar is the 2012 book, The Soar Cognitive Architecture. Soar embodies multiple hypotheses about the computational structures underlying general intelligence, many of which are shared with other cognitive architectures, including ACT-R, which was created by John R. Anderson, and LIDA, which was created by Stan Franklin. Recently, the emphasis on Soar has been on general AI (functionality and efficiency), whereas the emphasis on ACT-R has always been on cognitive modeling (detailed modeling of human cognition). The original theory of cognition underlying Soar is the Problem Space Hypothesis, which is described in Allen Newell's book, Unified Theories of Cognition. and dates back to one of the first AI systems created, Newell, Simon, and Shaw's Logic Theorist, first presented in 1955. The Problem Space Hypothesis contends that all goal-oriented behavior can be cast as search through a space of possible states (a problem space) while attempting to achieve a goal.
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