In operant conditioning, punishment is any change in a human or animal's surroundings which, occurring after a given behavior or response, reduces the likelihood of that behavior occurring again in the future. As with reinforcement, it is the behavior, not the human/animal, that is punished. Whether a change is or is not punishing is determined by its effect on the rate that the behavior occurs. This is called motivating operations (MO), because they alter the effectiveness of a stimulus. MO can be categorized in abolishing operations, decrease the effectiveness of the stimuli and establishing, increase the effectiveness of the stimuli. For example, a painful stimulus which would act as a punisher for most people may actually reinforce some behaviors of masochistic individuals.
There are two types of punishment, positive and negative. Positive punishment involves the introduction of a stimulus to decrease behavior while negative punishment involves the removal of a stimulus to decrease behavior. While similar to reinforcement, punishment's goal is to decrease behaviors while reinforcement's goal is to increase behaviors. Different kinds of stimuli exist as well. There are rewarding stimuli which are considered pleasant and aversive stimuli, which are considered unpleasant. There are also two types of punishers. There are primary punishers which directly affect the individual such as pain and are a natural response and then there are secondary punishers which are things that are learned to be negative like a buzzing sound when getting an answer wrong on a game show.
Conflicting findings have been found on the effectiveness of the use of punishment. Some have found that punishment can be a useful tool in suppressing behavior while some have found it to have a weak effect on suppressing behavior. Punishment can also lead to lasting negative unintended side effects as well. Punishment has been found to be effective in countries that are wealthy, high in trust, cooperation, and democracy.
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In psychology, aversives are unpleasant stimuli that induce changes in behavior via negative reinforcement or positive punishment. By applying an aversive immediately before or after a behavior the likelihood of the target behavior occurring in the future is reduced. Aversives can vary from being slightly unpleasant or irritating to physically, psychologically and/or emotionally damaging. It is not the level of unpleasantness or intention that defines something as an aversive, but rather the level of effectiveness the unpleasant event has on changing (decreasing) behavior.
In psychology, manipulation is defined as subterfuge designed to influence or control another, usually in a manner which facilitates one's personal aims. The methods used distort or orient the interlocutor's perception of reality, in particular through seduction, suggestion, persuasion and non-voluntary or consensual submission. Definitions for the term vary in which behavior is specifically included, influenced by both culture and whether referring to the general population or used in clinical contexts.
The phrase "carrot and stick" is a metaphor for the use of a combination of reward and punishment to induce a desired behaviour. In politics, "carrot or stick" sometimes refers to the realist concept of soft and hard power. The carrot in this context could be the promise of economic or diplomatic aid between nations, while the stick might be the threat of military action.
Animals must learn from past experiences, to adapt their behavior to an ever-changing environment. Students will learn about the neuronal circuit mechanisms of reward-based learning, and of aversively
Motor learning allows animals, including human beings, to acquire skills that are es-sential for efficient interactions with the environment. This ability to learn new motor skills is of great practical relevance for daily-life activities (such as when lea ...
Aversively-motivated associative learning allows animals to avoid harm and thus ensures survival. Aversive learning can be studied by the fear learning paradigm, in which an innocuous sensory stimulus like a tone (conditioned stimulus, CS), acquires a nega ...
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Existing shear-cracked structures need to be reliably verified in order to avoid redundant interventions. Code provisions often raise shear safety and/or fatigue life concerns of the reinforcement subjected to stress concentrations due to cyclic dowel acti ...