Concept

Video games and Linux

Summary
The operating system GNU/Linux can be used for playing video games. Because many games are not natively supported for the Linux kernel, various software has been made to run Windows games, such as Wine, Cedega, and Proton, and managers such as Lutris and PlayOnLinux. The Linux gaming community has a presence on the internet with users who attempt to run games that are normally not supported on Linux. Open source video game#History Linux gaming started largely as an extension of the already present Unix , which dates back to that system's conception in 1969 with the game Space Travel and the first edition in 1971, with both systems sharing many similar titles. These games were mostly either arcade and parlour type games or text adventures using libraries like curses. A notable example of this are the "BSD Games", a collection of interactive fiction and other text-mode amusements. The free software philosophy and open source methodology which drove the development of the operating system in general also spawned the creation of various early free games. Popular early titles included Netrek and the various XAsteroids, XBattle, XBill, XBoing, X-Bomber, XConq, XDigger, XEmeraldia, XEvil, XGalaga, XGammon, XLander, XLife, XMahjong, XMine, XSoldier, XPilot, XRobots, XRubiks, XShogi, XScavenger, XTris, XTron, XTic and XTux games using the X Window System. As the operating system itself grew and expanded, the amount of free and open-source games also increased in scale and complexity, with both clones of historically popular releases beginning with BZFlag, LinCity, and FreeCiv, as well as original creations such as Rocks'n'Diamonds and Tux Racer. The beginning of Linux as a gaming platform for commercial video games is widely credited to have begun in 1994 when Dave D. Taylor ported the game Doom to Linux, as well as many other systems, during his spare time. Shareware copies of the game were included on various Linux discs, including those packed in with reference books.
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