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This lecture explores the characteristics of platform games, emphasizing the importance of jumping over obstacles. It covers different platform categories such as single screen, scrolling, isometric, and 3D games. The instructor discusses common hybrids like puzzle-solving platform games and metroidvania-inspired games. The lecture also delves into the history of platform games, from Donkey Kong to modern 3D developments. It addresses the central role of platform games in pop culture and music, questioning whether it is a sub-genre of action games. The instructor highlights the challenges in defining platform games and their wide appeal to both creators and players.
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