Branch (computer science)A branch is an instruction in a computer program that can cause a computer to begin executing a different instruction sequence and thus deviate from its default behavior of executing instructions in order. Branch (or branching, branched) may also refer to the act of switching execution to a different instruction sequence as a result of executing a branch instruction. Branch instructions are used to implement control flow in program loops and conditionals (i.e., executing a particular sequence of instructions only if certain conditions are satisfied).
MOSI protocolThe MOSI protocol is an extension of the basic MSI cache coherency protocol. It adds the Owned state, which indicates that the current processor owns this block, and will service requests from other processors for the block. Following are the permitted states of a given cache line: Modified (M) - Only one cache has a valid copy of the block and the value is likely to be different from the one in main memory. It has almost the same meaning as a dirty state in a write-back cache except for the difference that modified state also implies exclusive ownership of that block.
VLANA virtual local area network (VLAN) is any broadcast domain that is partitioned and isolated in a computer network at the data link layer (OSI layer 2). In this context, virtual, refers to a physical object recreated and altered by additional logic, within the local area network. VLANs work by applying tags to network frames and handling these tags in networking systems – creating the appearance and functionality of network traffic that is physically on a single network but acts as if it is split between separate networks.
Overlay networkAn overlay network is a computer network that is layered on top of another network. Nodes in the overlay network can be thought of as being connected by virtual or logical links, each of which corresponds to a path, perhaps through many physical links, in the underlying network. For example, distributed systems such as peer-to-peer networks and client–server applications are overlay networks because their nodes run on top of the Internet.
Cyclomatic complexityCyclomatic complexity is a software metric used to indicate the complexity of a program. It is a quantitative measure of the number of linearly independent paths through a program's source code. It was developed by Thomas J. McCabe, Sr. in 1976. Cyclomatic complexity is computed using the control-flow graph of the program: the nodes of the graph correspond to indivisible groups of commands of a program, and a directed edge connects two nodes if the second command might be executed immediately after the first command.
VRMLVRML (Virtual Reality Modeling Language, pronounced vermal or by its initials, originally—before 1995—known as the Virtual Reality Markup Language) is a standard for representing 3-dimensional (3D) interactive vector graphics, designed particularly with the World Wide Web in mind. It has been superseded by X3D. VRML is a format where, e.g., vertices and edges for a 3D polygon can be specified along with the surface color, UV-mapped textures, shininess, transparency, and so on.
3D computer graphics3D computer graphics, sometimes called CGI, 3D-CGI or three-dimensional , are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the purposes of performing calculations and rendering , usually s but sometimes s. The resulting images may be stored for viewing later (possibly as an animation) or displayed in real time. 3D computer graphics, contrary to what the name suggests, are most often displayed on two-dimensional displays.
Memory footprintMemory footprint refers to the amount of main memory that a program uses or references while running. The word footprint generally refers to the extent of physical dimensions that an object occupies, giving a sense of its size. In computing, the memory footprint of a software application indicates its runtime memory requirements, while the program executes.
Presentation layerIn the seven-layer OSI model of computer networking, the presentation layer is layer 6 and serves as the data translator for the network. It is sometimes called the syntax layer. Within the service layering semantics of the OSI network architecture, the presentation layer responds to service requests from the application layer and issues service requests to the session layer through a unique presentation service access point (PSAP).
Sony Interactive EntertainmentSony Interactive Entertainment (SIE) is an American multinational video game and digital entertainment company owned by the Japanese multinational conglomerate Sony. SIE primarily operates the PlayStation brand of video game consoles and products. SIE is made up of two legal corporate entities: Sony Interactive Entertainment LLC (SIE LLC) based in San Mateo, California, and Sony Interactive Entertainment Inc. (SIE Inc.), based in Minato, Tokyo. SIE Inc. was originally founded as Sony Computer Entertainment Inc.