Code generation (compiler)In computing, code generation is part of the process chain of a compiler and converts intermediate representation of source code into a form (e.g., machine code) that can be readily executed by the target system. Sophisticated compilers typically perform multiple passes over various intermediate forms. This multi-stage process is used because many algorithms for code optimization are easier to apply one at a time, or because the input to one optimization relies on the completed processing performed by another optimization.
Reverse engineeringReverse engineering (also known as backwards engineering or back engineering) is a process or method through which one attempts to understand through deductive reasoning how a previously made device, process, system, or piece of software accomplishes a task with very little (if any) insight into exactly how it does so. It is essentially the process of opening up or dissecting a system to see how it works, in order to duplicate or enhance it.
Very high-level programming languageA very high-level programming language (VHLL) is a programming language with a very high level of abstraction, used primarily as a professional programmer productivity tool. VHLLs are usually domain-specific languages, limited to a very specific application, purpose, or type of task, and they are often scripting languages (especially extension languages), controlling a specific environment. For this reason, very high-level programming languages are often referred to as goal-oriented programming languages.
Machine codeIn computer programming, machine code is computer code consisting of machine language instructions, which are used to control a computer's central processing unit (CPU). Although decimal computers were once common, the contemporary marketplace is dominated by binary computers; for those computers, machine code is "the binary representation of a computer program which is actually read and interpreted by the computer. A program in machine code consists of a sequence of machine instructions (possibly interspersed with data).
PortingIn software engineering, porting is the process of adapting software for the purpose of achieving some form of execution in a computing environment that is different from the one that a given program (meant for such execution) was originally designed for (e.g., different CPU, operating system, or third party library). The term is also used when software/hardware is changed to make them usable in different environments. Software is portable when the cost of porting it to a new platform is significantly less than the cost of writing it from scratch.
Inline expansionIn computing, inline expansion, or inlining, is a manual or compiler optimization that replaces a function call site with the body of the called function. Inline expansion is similar to macro expansion, but occurs during compilation, without changing the source code (the text), while macro expansion occurs prior to compilation, and results in different text that is then processed by the compiler. Inlining is an important optimization, but has complicated effects on performance.
ExecutableIn computing, executable code, an executable file, or an executable program, sometimes simply referred to as an executable or binary, causes a computer "to perform indicated tasks according to encoded instructions", as opposed to a data file that must be interpreted (parsed) by a program to be meaningful. The exact interpretation depends upon the use. "Instructions" is traditionally taken to mean machine code instructions for a physical CPU. In some contexts, a file containing scripting instructions (such as bytecode) may also be considered executable.
Self-modifying codeIn computer science, self-modifying code (SMC or SMoC) is code that alters its own instructions while it is executing – usually to reduce the instruction path length and improve performance or simply to reduce otherwise repetitively similar code, thus simplifying maintenance. The term is usually only applied to code where the self-modification is intentional, not in situations where code accidentally modifies itself due to an error such as a buffer overflow.
Basic blockIn compiler construction, a basic block is a straight-line code sequence with no branches in except to the entry and no branches out except at the exit. This restricted form makes a basic block highly amenable to analysis. Compilers usually decompose programs into their basic blocks as a first step in the analysis process. Basic blocks form the vertices or nodes in a control-flow graph. The code in a basic block has: One entry point, meaning that no code within it is the destination of a jump instruction anywhere in the program.
Binary translationIn computing, binary translation is a form of binary recompilation where sequences of instructions are translated from a source instruction set to the target instruction set. In some cases such as instruction set simulation, the target instruction set may be the same as the source instruction set, providing testing and debugging features such as instruction trace, conditional breakpoints and hot spot detection. The two main types are static and dynamic binary translation.