Educational data miningEducational data mining (EDM) is a research field concerned with the application of data mining, machine learning and statistics to information generated from educational settings (e.g., universities and intelligent tutoring systems). At a high level, the field seeks to develop and improve methods for exploring this data, which often has multiple levels of meaningful hierarchy, in order to discover new insights about how people learn in the context of such settings.
Digital learningDigital learning is any type of learning that is accompanied by technology or by instructional practice that makes effective use of technology. It encompasses the application of a wide spectrum of practices, including blended and virtual learning. Digital learning is sometimes confused with online learning or e-learning; digital learning encompasses the aforementioned concepts. Digital learning has become widespread during the COVID-19 pandemic.
CourseraCoursera Inc. (kərˈsɛrə) is a U.S.-based massive open online course provider founded in 2012 by Stanford University computer science professors Andrew Ng and Daphne Koller. Coursera works with universities and other organizations to offer online courses, certifications, and degrees in a variety of subjects. In 2023 more than 275+ universities and companies offer more than 4,000 courses through Coursera. Coursera was founded in 2012 by Stanford University computer science professors Andrew Ng and Daphne Koller.
EdXedX is an American massive open online course (MOOC) provider created by Harvard and MIT. It hosts online university-level courses in a wide range of disciplines to a worldwide student body, including some courses at no charge. It also conducts research into learning based on how people use its platform. edX runs on the free Open edX open-source software platform. 2U is the parent company, with edX operating as its global online learning platform and primary brand for products and services.
Intelligent tutoring systemAn intelligent tutoring system (ITS) is a computer system that aims to provide immediate and customized instruction or feedback to learners, usually without requiring intervention from a human teacher. ITSs have the common goal of enabling learning in a meaningful and effective manner by using a variety of computing technologies. There are many examples of ITSs being used in both formal education and professional settings in which they have demonstrated their capabilities and limitations.
MoodleMoodle is a free and open-source learning management system written in PHP and distributed under the GNU General Public License. Moodle is used for blended learning, distance education, flipped classroom and other online learning projects in schools, universities, workplaces and other sectors. Moodle is used to create custom websites with online courses and allows for community-sourced plugins. Moodle was originally developed by Martin Dougiamas with the goal of helping educators create online courses and focus on interaction and collaborative construction of content.
Educational researchEducational research refers to the systematic collection and analysis of data related to the field of education. Research may involve a variety of methods and various aspects of education including student learning, interaction, teaching methods, teacher training, and classroom dynamics. Educational researchers generally agree that research should be rigorous and systematic. However, there is less agreement about specific standards, criteria and research procedures. As a result, the value and quality of educational research has been questioned.
Bayesian Knowledge TracingBayesian Knowledge Tracing is an algorithm used in many intelligent tutoring systems to model each learner's mastery of the knowledge being tutored. It models student knowledge in a Hidden Markov Model as a latent variable, updated by observing the correctness of each student's interaction in which they apply the skill in question. BKT assumes that student knowledge is represented as a set of binary variables, one per skill, where the skill is either mastered by the student or not.
Computer-supported collaborative learningComputer-supported collaborative learning (CSCL) is a pedagogical approach wherein learning takes place via social interaction using a computer or through the Internet. This kind of learning is characterized by the sharing and construction of knowledge among participants using technology as their primary means of communication or as a common resource. CSCL can be implemented in online and classroom learning environments and can take place synchronously or asynchronously.
ThymioThymio II is an educational robot in the 100 Euros price range. The robot was developed at the EPFL in collaboration with ECAL, both in Lausanne, Switzerland. A purely-visual programming language was developed at ETH Zurich All components, both hardware and software, are open source. The main features of the robot are a large number of sensors and actuators, educational interactivity based on light and touch, and a programming environment featuring graphical and text programming.