Writing styleIn literature, writing style is the manner of expressing thought in language characteristic of an individual, period, school, or nation. As Bryan Ray notes, however, style is a broader concern, one that can describe "readers' relationships with, texts, the grammatical choices writers make, the importance of adhering to norms in certain contexts and deviating from them in others, the expression of social identity, and the emotional effects of particular devices on audiences.
LegendA legend is a genre of folklore that consists of a narrative featuring human actions, believed or perceived to have taken place in human history. Narratives in this genre may demonstrate human values, and possess certain qualities that give the tale verisimilitude. Legend, for its active and passive participants, may include miracles. Legends may be transformed over time to keep them fresh and vital. Many legends operate within the realm of uncertainty, never being entirely believed by the participants, but also never being resolutely doubted.
Fortune-tellingFortune telling is the practice of predicting information about a person's life. The scope of fortune telling is in principle identical with the practice of divination. The difference is that divination is the term used for predictions considered part of a religious ritual, invoking deities or spirits, while the term fortune telling implies a less serious or formal setting, even one of popular culture, where belief in occult workings behind the prediction is less prominent than the concept of suggestion, spiritual or practical advisory or affirmation.
Story structureA story structure is how to unify a story's elements under an expected order, which can include events, theme, tone, character, and so on, which is not always located in the plot. These can be also called Narrative structure which is usually presented in written form or dramatic structure which is presented in audiovisual from. This is more of an overview of how story structure works in a cross-cultural and general sense. Story is a narrative, which can be true or fictitious, which can appear in prose, verse or script, designed to amuse, inform the consumer.
NarrationNarration is the use of a written or spoken commentary to convey a story to an audience. Narration is conveyed by a narrator: a specific person, or unspecified literary voice, developed by the creator of the story to deliver information to the audience, particularly about the plot: the series of events. Narration is a required element of all written stories (novels, short stories, poems, memoirs, etc.), presenting the story in its entirety.
CyberpunkCyberpunk is a subgenre of science fiction in a dystopian futuristic setting that tends to focus on a "combination of lowlife and high tech", featuring futuristic technological and scientific achievements, such as artificial intelligence and cyberware, juxtaposed with societal collapse, dystopia or decay. Much of cyberpunk is rooted in the New Wave science fiction movement of the 1960s and 1970s, when writers like Philip K. Dick, Michael Moorcock, Roger Zelazny, John Brunner, J. G.
Cultural movementA cultural movement is a change in the way a number of different disciplines approach their work. This embodies all art forms, the sciences, and philosophies. Historically, different nations or regions of the world have gone through their own independent sequence of movements in culture, but as world communications have accelerated this geographical distinction has become less distinct. When cultural movements go through revolutions from one to the next, genres tend to get attacked and mixed up, and often new genres are generated and old ones fade.
Three Laws of RoboticsThe Three Laws of Robotics (often shortened to The Three Laws or Asimov's Laws) are a set of rules devised by science fiction author Isaac Asimov, which were to be followed by robots in several of his stories. The rules were introduced in his 1942 short story "Runaround" (included in the 1950 collection I, Robot), although similar restrictions had been implied in earlier stories. The Three Laws, presented to be from the fictional "Handbook of Robotics, 56th Edition, 2058 A.D.
DialogicDialogic refers to the use of conversation or shared dialogue to explore the meaning of something. (This is as opposed to monologic which refers to one entity with all the information simply giving it to others without exploration and clarification of meaning through discussion.) The word dialogic relates to or is characterized by dialogue and its use. A dialogic is communication presented in the form of dialogue. Dialogic processes refer to implied meaning in words uttered by a speaker and interpreted by a listener.
AntagonistAn antagonist is a character in a story who is presented as the main enemy and rival of the protagonist. The English word antagonist comes from the Greek ἀνταγωνιστής – antagonistēs, "opponent, competitor, villain, enemy, rival," which is derived from anti- ("against") and agonizesthai ("to contend for a prize"). The antagonist is commonly positioned against the protagonist and their world order. While narratives often portray the protagonist as a hero and the antagonist as a villain, like Harry Potter and Lord Voldemort in Harry Potter, the antagonist does not always appear as the villain.