A legend is a genre of folklore that consists of a narrative featuring human actions, believed or perceived to have taken place in human history. Narratives in this genre may demonstrate human values, and possess certain qualities that give the tale verisimilitude. Legend, for its active and passive participants, may include miracles. Legends may be transformed over time to keep them fresh and vital.
Many legends operate within the realm of uncertainty, never being entirely believed by the participants, but also never being resolutely doubted. Legends are sometimes distinguished from myths in that they concern human beings as the main characters rather than gods, and sometimes in that they have some sort of historical basis whereas myths generally do not. The Brothers Grimm defined legend as "folktale historically grounded". A by-product of the "concern with human beings" is the long list of legendary creatures, leaving no "resolute doubt" that legends are "historically grounded."
A modern folklorist's professional definition of legend was proposed by Timothy R. Tangherlini in 1990:
Legend, typically, is a short (mono-) episodic, traditional, highly ecotypified historicized narrative performed in a conversational mode, reflecting on a psychological level a symbolic representation of folk belief and collective experiences and serving as a reaffirmation of commonly held values of the group to whose tradition it belongs.
Legend is a loanword from Old French that entered English usage circa 1340. The Old French noun legende derives from the Medieval Latin legenda. In its early English-language usage, the word indicated a narrative of an event. The word legendary was originally a noun (introduced in the 1510s) meaning a collection or corpus of legends. This word changed to legendry, and legendary became the adjectival form.
By 1613, English-speaking Protestants began to use the word when they wished to imply that an event (especially the story of any saint not acknowledged in John Foxe's Actes and Monuments) was fictitious.
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The studio focusses on contextual imaginary. Developing narratives, inspired both by the site and by the student's imagination leads to a theme sustaining the project. The narrative helps the student
The studio focusses on contextual imaginary. Developing narratives, inspired both by the site and by the student's imagination leads to a theme sustaining the project. The narrative helps the student
The studio is focused on contextual imaginary. Developing narratives, inspired both from the site and from the student's imagination leads to a theme sustaining the project. The narrative helps the st
Myth is a folklore genre consisting of narratives that play a fundamental role in a society, such as foundational tales or origin myths. Myths are often endorsed by secular and religious authorities and are closely linked to religion or spirituality. Many societies group their myths, legends, and history together, considering myths and legends to be true accounts of their remote past. In particular, creation myths take place in a primordial age when the world had not achieved its later form.
An urban legend (sometimes contemporary legend, modern legend, urban myth, or urban tale) is a subgenre of horror comprising claims or stories circulated as true, especially as having happened to a "friend of a friend" or a family member, often with horrifying, humorous, or cautionary elements. These legends can be entertaining but often concern mysterious peril or troubling events, such as disappearances and strange objects or entities. Urban legends may confirm moral standards, reflect prejudices, or be a way to make sense of societal anxieties.
Fable is a literary genre defined as a succinct fictional story, in prose or verse, that features animals, legendary creatures, plants, inanimate objects, or forces of nature that are anthropomorphized, and that illustrates or leads to a particular moral lesson (a "moral"), which may at the end be added explicitly as a concise maxim or saying. A fable differs from a parable in that the latter excludes animals, plants, inanimate objects, and forces of nature as actors that assume speech or other powers of humankind.