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Related lectures (32)
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Game Mechanics: Camera Viewpoints
Explores camera viewpoints, player interaction, game design, 'flow' state, difficulty adjustment, and game engine mechanics.
History and Experience of Video Games
Delves into the historical evolution and diverse experiences of video games, exploring themes, audiences, and gaming technologies.
Playing the Game: Functions and Testing
Covers the implementation of a game where players take turns to place pieces on a grid.
Game Design: Prototyping & Playtesting
Explores the iterative design process, different types of prototypes, playtester types, and the importance of constant testing and feedback.
First-Person Shooter Evolution
Explores the evolution of first-person shooter games, from 'Wolfenstein 3D' to modern titles like 'Overwatch'.
Count the Items
Covers the creation of a labyrinth level using Scratch, focusing on counting items and managing game logic.
Count Your Life Points
Covers the creation of a labyrinth level in Scratch, focusing on managing life points.
Game Development: Implementing Game Logic
Covers the implementation of game logic in C++, focusing on data structures and game functions.
Introduction to Game Studies
Covers game studies, creating playable prototypes, and fostering critical interdisciplinary group work.
Automated Babyfoot Strategies
Covers automating babyfoot strategies, improving interfaces, developing tactics, and visualizing game dynamics.