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Explores the origins and critiques of gamification, discussing its evolution from productivity games to applied gaming and the use of game design elements in non-game contexts.
Delves into simulation games, replicating real-life scenarios in a risk-free and enjoyable manner, covering various types and the balance between realism and playfulness in game development.
By Stéphanie Mader explores game design through prototyping and communication, emphasizing the iterative design process and the importance of conveying mood and gameplay.