Related publications (28)

Leveraging mobile eye-trackers to capture joint visual attention in co-located collaborative learning groups

Pierre Dillenbourg, Kshitij Sharma, Guillaume Zufferey, Sébastien Cuendet, Bertrand Roland Schneider

This paper describes a promising methodology for studying co-located groups: mobile eye-trackers. We provide a comprehensive description of our data collection and analysis processes so that other researchers can take advantage of this cutting-edge technol ...
SPRINGER2018

Playdough to Roombots: Towards a Novel Tangible User Interface for Self-reconfigurable Modular Robots

Auke Ijspeert, Mehmet Hasan Mutlu, Simon Lukas Hauser, Alexandre Bernardino

One of the main strengths of self-reconfigurable modular robots (SRMR) is their ability to shape-shift and dynamically change their morphology. In the case of our SRMR system "Roombots", these shapes can be quite arbitrary for a great variety of tasks whil ...
IEEE COMPUTER SOC2018

Playdough to Roombots: Towards a Novel Tangible User Interface for Self-reconfigurable Modular Robots

Auke Ijspeert, Mehmet Hasan Mutlu, Simon Lukas Hauser, Alexandre Bernardino

One of the main strengths of self-reconfigurable modular robots (SRMR) is their ability to shape-shift and dynamically change their morphology. In the case of our SRMR system “Roombots”, these shapes can be quite arbitrary for a great variety of tasks whil ...
2018

Augmented Reality to Facilitate a Conceptual Understanding of Statics in Vocational Education

Lorenzo Lucignano

At the core of the contribution of this dissertation there is an augmented reality (AR) environment, StaticAR, that supports the process of learning the fundamentals of statics in vocational classrooms, particularly in carpentry ones. Vocational apprentice ...
EPFL2018

Haptic-Enabled Handheld Mobile Robots: Design and Analysis

Pierre Dillenbourg, Francesco Mondada, Wafa Monia Benkaouar Johal, Ayberk Özgür

The Cellulo robots are small tangible robots that are designed to represent virtual interactive point-like objects that reside on a plane within carefully designed learning activities. In the context of these activities, our robots not only display autonom ...
ACM2017

Detecting Collaborative Dynamics Using Mobile Eye-Trackers

Pierre Dillenbourg, Kshitij Sharma, Guillaume Zufferey, Sébastien Cuendet, Bertrand Roland Schneider

: Prior work has successfully described how low and high-performing dyads of students differ in terms of their visual synchronization (e.g., Barron, 2000; Jermann, Mullins, Nuessli & Dillenbourg, 2011). But there is far less work analyzing the diversity of ...
2016

Using Mobile Eye-Trackers to Unpack the Perceptual Benefits of a Tangible User Interface for Collaborative Learning

Pierre Dillenbourg, Kshitij Sharma, Guillaume Zufferey, Sébastien Cuendet, Bertrand Roland Schneider

In this study, we investigated the way users memorize, analyze, collaborate, and learn new concepts on a Tangible User Interface (TUI). Twenty-seven pairs of apprentices in logistics (N = 54) interacted with an interactive simulation of a warehouse. Their ...
Assoc Computing Machinery2016

Keystroke Biometrics Ongoing Competition

Sébastien Marcel, André Anjos

This paper presents the first Keystroke Biometrics Ongoing Competition (KBOC) organized to establish a reproducible baseline in person authentication using keystroke biometrics. The competition has been developed using the BEAT platform and includes one of ...
2016

Screen or Tabletop: An Eye-Tracking Study of the Effect of Representation Location in a Tangible User Interface System

Pierre Dillenbourg, Beat Adrian Schwendimann, Sébastien Cuendet, Mina Shirvani Boroujeni, Lorenzo Lucignano

This article presents a comparison of the effects of input-output location (co-located versus discrete) on user performance in a tangible user interface (TUI) system. We conducted a mobile eye-tracking study with two different versions of a TUI system and, ...
2015

3D Tangibles Facilitate Joint Visual Attention in Dyads

Pierre Dillenbourg, Kshitij Sharma, Guillaume Zufferey, Sébastien Cuendet, Bertrand Roland Schneider

We report results from a dual eye-tracking study around a Tangible User Interface (TUI). Participants (N=54) worked in groups of two and solved optimization problems on the TinkerTable, a TUI designed for students in logistics. The TinkerTable features tan ...
2015

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