ZFSZFS (previously: Zettabyte File System) is a with volume management capabilities. It began as part of the Sun Microsystems Solaris operating system in 2001. Large parts of Solaris – including ZFS – were published under an open source license as OpenSolaris for around 5 years from 2005, before being placed under a closed source license when Oracle Corporation acquired Sun in 20092010. During 2005 to 2010, the open source version of ZFS was ported to Linux, Mac OS X (continued as MacZFS) and FreeBSD.
Directory (computing)In computing, a directory is a cataloging structure which contains references to other s, and possibly other directories. On many computers, directories are known as folders, or drawers, analogous to a workbench or the traditional office filing cabinet. The name derives from books like a telephone directory that lists the phone numbers of all the people living in a certain area. Files are organized by storing related files in the same directory.
Server Message BlockServer Message Block (SMB) is a communication protocol originally developed in 1983 by Barry A. Feigenbaum at IBM and intended to provide shared access to and printers across nodes on a network of systems running IBM's OS/2. It also provides an authenticated inter-process communication (IPC) mechanism. In 1987, Microsoft and 3Com implemented SMB in LAN Manager for OS/2, at which time SMB used the NetBIOS service atop the NetBIOS Frames protocol as its underlying transport. Later, Microsoft implemented SMB in Windows NT 3.
File sharingFile sharing is the practice of distributing or providing access to digital media, such as computer programs, multimedia (audio, images and video), documents or electronic books. Common methods of storage, transmission and dispersion include removable media, centralized servers on computer networks, Internet-based hyperlinked documents, and the use of distributed peer-to-peer networking. File sharing technologies, such as BitTorrent, are integral to modern media piracy, as well as the sharing of scientific data and other free content.
Concurrency controlIn information technology and computer science, especially in the fields of computer programming, operating systems, multiprocessors, and databases, concurrency control ensures that correct results for concurrent operations are generated, while getting those results as quickly as possible. Computer systems, both software and hardware, consist of modules, or components. Each component is designed to operate correctly, i.e., to obey or to meet certain consistency rules.
Block (data storage)In computing (specifically data transmission and data storage), a block, sometimes called a physical record, is a sequence of bytes or bits, usually containing some whole number of records, having a maximum length; a block size. Data thus structured are said to be blocked. The process of putting data into blocks is called blocking, while deblocking is the process of extracting data from blocks. Blocked data is normally stored in a data buffer, and read or written a whole block at a time.
Synchronization (computer science)In computer science, synchronization refers to one of two distinct but related concepts: synchronization of processes, and synchronization of data. Process synchronization refers to the idea that multiple processes are to join up or handshake at a certain point, in order to reach an agreement or commit to a certain sequence of action. Data synchronization refers to the idea of keeping multiple copies of a dataset in coherence with one another, or to maintain data integrity.
Network block deviceOn Linux, network block device (NBD) is a network protocol that can be used to forward a block device (typically a hard disk or partition) from one machine to a second machine. As an example, a local machine can access a hard disk drive that is attached to another computer. The protocol was originally developed for Linux 2.1.55 and released in 1997. In 2011 the protocol was revised, formally documented, and is now developed as a collaborative open standard. There are several interoperable clients and servers.
Object storageObject storage (also known as object-based storage) is a computer data storage that manages data as objects, as opposed to other storage architectures like which manages data as a file hierarchy, and block storage which manages data as blocks within sectors and tracks. Each object typically includes the data itself, a variable amount of metadata, and a globally unique identifier. Object storage can be implemented at multiple levels, including the device level (object-storage device), the system level, and the interface level.