Concept art is a form of visual art used to convey an idea for use in films, video games, animation, comic books, television shows, or other media before it is put into the final product. Concept art usually refers to world-building artwork used to inspire the development of media products, and is not the same as visual development art, though they are often confused.
Concept art is developed through several iterations. Multiple solutions are explored before settling on the final design. Concept art is not only used to develop the work but also to show the project's progress to directors, clients, and investors. Once the development of the work is complete, concept art may be reworked and used for advertising materials.
The term "concept art" was used by the Walt Disney Animation Studios as early as the 1930s. A concept artist is an individual who generates a visual design for an item, character, or area that does not yet exist. This includes, but is not limited to, film, animation, and more recently, video game production. Being a concept artist takes commitment, vision, and a clear understanding of the role.
While it is necessary to have the skills of a fine artist, a concept artist must also be able to work under strict deadlines in the capacity of a graphic designer. Some concept artists may start as fine artists, industrial designers, animators, or even special effects artists. Interpretation of ideas and how they are realized is where the concept artist's individual creativity is most evident, but subject matter is often beyond their control. Many concept artists work in a studio or from home remotely as freelancers. Working for a studio has the advantage of an established salary. In the United States, the average annual gross salary for a concept artist in video game industry was 60,000−70,000 a year in 2017.
Concept art has embraced the use of digital technology. Raster graphics editors for digital painting have become more easily available, as well as hardware such as graphics tablets, enabling more efficient working methods.
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Ce projet transversal vise à expérimenter autour d'un cas d'étude choisi, les spécificités de « l'envers du sol ». Sur un site choisi, les étudiants seront invités à proposer un geste technique et arc
This course will cover all the aspects of product design and system engineering from learning relevant methods to the actual implementation in a hands-on practice of product development.
The visual arts are art forms such as painting, drawing, printmaking, sculpture, ceramics, photography, video, filmmaking, design, crafts, and architecture. Many artistic disciplines, such as performing arts, conceptual art, and textile arts, also involve aspects of the visual arts as well as arts of other types. Also included within the visual arts are the applied arts, such as industrial design, graphic design, fashion design, interior design, and decorative art.
Graphic design is a profession, academic discipline and applied art whose activity consists in projecting visual communications intended to transmit specific messages to social groups, with specific objectives. Graphic design is an interdisciplinary branch of design and of the fine arts. Its practice involves creativity, innovation and lateral thinking using manual or digital tools, where it is usual to use text and graphics to communicate visually. The role of the graphic designer in the communication process is that of encoder or interpreter of the message.
Science fiction (sometimes shortened to SF or sci-fi) is a genre of speculative fiction, which typically deals with imaginative and futuristic concepts such as advanced science and technology, space exploration, time travel, parallel universes, and extraterrestrial life. Science fiction can trace its roots to ancient mythology. It is related to fantasy, horror, and superhero fiction and contains many subgenres. Its exact definition has long been disputed among authors, critics, scholars, and readers.
Covers fundamental concepts in computer graphics, including rendering, modeling, and animation, aiming to develop practical skills and stimulate interest in the interdisciplinary field.
Covers the design of systems as products, emphasizing relevance and functionality, hands-on practice, and essential skills development.
Introduces the complexities of design, emphasizing the ill-posed nature of problems and the iterative design process.
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