Concept

Seventh generation of video game consoles

Related publications (20)

Multi-Ported GC-eDRAM Bitcell with Dynamic Port Configuration and Refresh Mechanism

Adam Shmuel Teman, Robert Giterman

Embedded memories occupy an increasingly dominant part of the area and power budgets of modern systems-on-chips (SoCs). Multi-ported embedded memories, commonly used by media SoCs and graphical processing units, occupy even more area and consume higher pow ...
MDPI2024

An Authoring Model For Interactive 360 Videos

Roberto Gerson De Albuquerque Azevedo

The recent availability of consumer-level head-mounted displays and omnidirectional cameras has been driving an explosion of 360 video content. Transforming the original recorded 360 video content in meaningful interactive multimedia presentations that sup ...
IEEE2020

Key Negotiation Downgrade Attacks on Bluetooth and Bluetooth Low Energy

Daniele Antonioli

Bluetooth (BR/EDR) and Bluetooth Low Energy (BLE) are pervasive wireless technologies specified in the Bluetooth standard. The standard includes key negotiation protocols used to generate long-term keys (during pairing) and session keys (during secure conn ...
ASSOC COMPUTING MACHINERY2020

Learning How to Smile: Expression Video Generation With Conditional Adversarial Recurrent Nets

Wei Wang

While several research studies have focused on analyzing human behavior and, in particular, emotional signals from visual data, the problem of synthesizing face video sequences with specific attributes (e.g. age, facial expressions) received much less atte ...
2020

BIAS: Bluetooth Impersonation AttackS

Daniele Antonioli

Bluetooth (BR/EDR) is a pervasive technology for wireless communication used by billions of devices. The Bluetooth standard includes a legacy authentication procedure and a secure authentication procedure, allowing devices to authenticate to each other usi ...
IEEE COMPUTER SOC2020

A Neural Primitive model with Sensorimotor Coordination for Dynamic Quadruped Locomotion with Malfunction Compensation

Auke Ijspeert, Azhar Aulia Saputra

In the field of quadruped locomotion, dynamic locomotion behavior, and rich integration with sensory feedback represents a significant development. In this paper, we present an efficient neural model, which includes CPG and its sensorimotor coordination, a ...
IEEE2020

A Quantitative Study of Historical Video Games (1981–2015)

Yannick Rochat

This chapter presents a dataset of 1,725 historical video games released between 1981 and 2015, with a particular focus on the distribution of these games across platforms, genres, and historical eras over time. The same importance is given in this large-s ...
Routledge2019

Real-time 360 Body Scanning System for Virtual Reality Research Applications

Olaf Blanke, Bruno Herbelin, Florian Lance, Louis Philippe Albert

We present a low-cost solution to perform the online and realistic representation of users using an array of depth cameras. The system is composed of a cluster of 10 Microsoft Kinect 2 cameras, each one associated to a compact NUC PC to stream live depth & ...
2019

Data-Retention-Time Characterization of Gain-Cell eDRAMs across the Design and Variations Space

Andreas Peter Burg, Andrea Bonetti

The rise of data-intensive applications has increased the demand for high-density and low-power embedded memories. Among them, the gain-cell embedded DRAM (GC-eDRAM) is a suitable alternative to the static random access memory (SRAM) due to its high memory ...
IEEE2019

A 24 kb Single-Well Mixed 3T Gain-Cell eDRAM with Body-Bias in 28 nm FD-SOI for Refresh-Free DSP Applications

Andreas Peter Burg, Robert Giterman, Cosimo Aprile, Yusuf Leblebici, Andrea Bonetti, Jonathan Emmanuel D Narinx, Nicolas Claude Frigerio

Logic-compatible gain-cell embedded DRAM (GC-eDRAM) is an emerging alternative to conventional SRAM for memory-dominated system-on-chip (SoC) designs due to its high-density, low-power, and two-ported operation. Although GCs have a limited data retention t ...
IEEE2019

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