Processor designProcessor design is a subfield of computer science and computer engineering (fabrication) that deals with creating a processor, a key component of computer hardware. The design process involves choosing an instruction set and a certain execution paradigm (e.g. VLIW or RISC) and results in a microarchitecture, which might be described in e.g. VHDL or Verilog. For microprocessor design, this description is then manufactured employing some of the various semiconductor device fabrication processes, resulting in a die which is bonded onto a chip carrier.
P6 (microarchitecture)The P6 microarchitecture is the sixth-generation Intel x86 microarchitecture, implemented by the Pentium Pro microprocessor that was introduced in November 1995. It is frequently referred to as i686. It was planned to be succeeded by the NetBurst microarchitecture used by the Pentium 4 in 2000, but was revived for the Pentium M line of microprocessors. The successor to the Pentium M variant of the P6 microarchitecture is the Core microarchitecture which in turn is also derived from P6.
Memory hierarchyIn computer organisation, the memory hierarchy separates computer storage into a hierarchy based on response time. Since response time, complexity, and capacity are related, the levels may also be distinguished by their performance and controlling technologies. Memory hierarchy affects performance in computer architectural design, algorithm predictions, and lower level programming constructs involving locality of reference. Designing for high performance requires considering the restrictions of the memory hierarchy, i.
Address generation unitThe address generation unit (AGU), sometimes also called address computation unit (ACU), is an execution unit inside central processing units (CPUs) that calculates addresses used by the CPU to access main memory. By having address calculations handled by separate circuitry that operates in parallel with the rest of the CPU, the number of CPU cycles required for executing various machine instructions can be reduced, bringing performance improvements.
Floating-point unitA floating-point unit (FPU, colloquially a math coprocessor) is a part of a computer system specially designed to carry out operations on floating-point numbers. Typical operations are addition, subtraction, multiplication, division, and square root. Some FPUs can also perform various transcendental functions such as exponential or trigonometric calculations, but the accuracy can be very low, so that some systems prefer to compute these functions in software.
Pentium ProThe Pentium Pro is a sixth-generation x86 microprocessor developed and manufactured by Intel and introduced on November 1, 1995. It introduced the P6 microarchitecture (sometimes termed i686) and was originally intended to replace the original Pentium in a full range of applications. While the Pentium and Pentium MMX had 3.1 and 4.5 million transistors, respectively, the Pentium Pro contained 5.5 million transistors.
Multithreading (computer architecture)In computer architecture, multithreading is the ability of a central processing unit (CPU) (or a single core in a multi-core processor) to provide multiple threads of execution concurrently, supported by the operating system. This approach differs from multiprocessing. In a multithreaded application, the threads share the resources of a single or multiple cores, which include the computing units, the CPU caches, and the translation lookaside buffer (TLB).
Complex instruction set computerA complex instruction set computer (CISC ˈsɪsk) is a computer architecture in which single instructions can execute several low-level operations (such as a load from memory, an arithmetic operation, and a memory store) or are capable of multi-step operations or addressing modes within single instructions. The term was retroactively coined in contrast to reduced instruction set computer (RISC) and has therefore become something of an umbrella term for everything that is not RISC, where the typical differentiating characteristic is that most RISC designs use uniform instruction length for almost all instructions, and employ strictly separate load and store instructions.
Cache (computing)In computing, a cache (kæʃ ) is a hardware or software component that stores data so that future requests for that data can be served faster; the data stored in a cache might be the result of an earlier computation or a copy of data stored elsewhere. A cache hit occurs when the requested data can be found in a cache, while a cache miss occurs when it cannot. Cache hits are served by reading data from the cache, which is faster than recomputing a result or reading from a slower data store; thus, the more requests that can be served from the cache, the faster the system performs.
Simultaneous multithreadingSimultaneous multithreading (SMT) is a technique for improving the overall efficiency of superscalar CPUs with hardware multithreading. SMT permits multiple independent threads of execution to better use the resources provided by modern processor architectures. The term multithreading is ambiguous, because not only can multiple threads be executed simultaneously on one CPU core, but also multiple tasks (with different page tables, different task state segments, different protection rings, different I/O permissions, etc.