Concept

PowerVR

Related concepts (18)
PlayStation Vita
The PlayStation Vita (PS Vita, or Vita) is a handheld game console developed and marketed by Sony Interactive Entertainment. It was first released in Japan on December 17, 2011, and in North America, Europe, and other international territories beginning on February 22, 2012. The console is the successor to the PlayStation Portable, and a part of the PlayStation brand of gaming devices; as part of the eighth generation of video game consoles, it primarily competed with the Nintendo 3DS.
Rockchip
Rockchip (Fuzhou Rockchip Electronics Co., Ltd.) is a Chinese fabless semiconductor company based in Fuzhou, Fujian province. Rockchip has been providing SoC products for tablets & PCs, streaming media TV boxes, AI audio & vision, IoT hardware since founded in 2001. It has offices in Shanghai, Beijing, Shenzhen, Hangzhou and Hong Kong. It designs system on a chip (SoC) products, using the ARM architecture licensed from ARM Holdings for the majority of its projects. Rockchip was one of the top 50 fabless C suppliers in 2018.
VideoCore
VideoCore is a series of low-power mobile multimedia processors originally developed by Alphamosaic Ltd and now owned by Broadcom. Alphamosaic marketed its first version as a two-dimensional DSP architecture that makes it flexible and efficient enough to decode (as well as encode) a number of multimedia codecs in software while maintaining low power usage. The semiconductor intellectual property core (SIP core) has been found so far only on Broadcom SoCs.
IPad
The iPad is a brand of iOS and iPadOS-based tablet computers that are developed by Apple Inc, first introduced on January 27, 2010. The iPad range consists of the original iPad lineup and the flagship products iPad Mini, iPad Air, and iPad Pro. The iPhone's iOS operating system (OS) was initially used for the iPad but in September 2019, its OS was switched to a fork of iOS called iPadOS that has better support for the device's hardware and its user interface is customized for the tablets' larger screens.
IPhone 4s
The iPhone 4s is a smartphone that was designed and marketed by Apple Inc. It is the fifth generation of the iPhone, succeeding the iPhone 4 and preceding the iPhone 5. It was announced on October 4, 2011, at Apple's Cupertino campus, and was the final Apple product announced in the lifetime of former Apple CEO and co-founder Steve Jobs, who died the following day. Orders could be placed on October 7, 2011, and mainstream availability in retail stores began on October 14, 2011 in the United States, Australia, Canada, the United Kingdom, France, Germany, and Japan.
Adaptive scalable texture compression
Adaptive scalable texture compression (ASTC) is a lossy block-based texture compression algorithm developed by Jørn Nystad et al. of ARM Ltd. and AMD. Full details of ASTC were first presented publicly at the High Performance Graphics 2012 conference, in a paper by Olson et al. entitled "Adaptive Scalable Texture Compression". ASTC was adopted as an official extension for both OpenGL and OpenGL ES by the Khronos Group on 6 August 2012. On Linux, all Gallium 3D drivers have a software fallback since 2018, so ASTC can be used on any AMD Radeon GPU.
Heterogeneous System Architecture
Heterogeneous System Architecture (HSA) is a cross-vendor set of specifications that allow for the integration of central processing units and graphics processors on the same bus, with shared memory and tasks. The HSA is being developed by the HSA Foundation, which includes (among many others) AMD and ARM. The platform's stated aim is to reduce communication latency between CPUs, GPUs and other compute devices, and make these various devices more compatible from a programmer's perspective, relieving the programmer of the task of planning the moving of data between devices' disjoint memories (as must currently be done with OpenCL or CUDA).
Transform, clipping, and lighting
Transform, clipping, and lighting (T&L or TCL) is a term used in computer graphics. Transformation is the task of producing a two-dimensional view of a three-dimensional scene. Clipping means only drawing the parts of the scene that will be present in the picture after rendering is completed. Lighting is the task of altering the colour of the various surfaces of the scene on the basis of lighting information.

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