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Active contours (snakes) provide a unified account of a number of visual problems, including detection of edges, lines and subjective contours as well as motion tracking and stereo matching. Since their first apparition the researchers of the image process ...
This work deals with the concept of active materials with variable acoustic properties, dedicated to room acoustics applications. This concept is based on an acoustic impedance active control principle by hybrid motionnal feedback, applied on an electroaco ...
Interactive systems, games, VR and multimedia systems require more and more flexible Virtual Humans with individualities. Behavioral animation seems to be the best way to develop this kind of applications, but there is still a major problem to select the r ...
Particle filtering is now established as one of the most popular method for visual tracking. Within this framework, two assumptions are generally made. The first is that the data are temporally independent given the sequence of object states. In this paper ...
The aim of this project is to find a motion estimation method that works in combination with block matching in order to reduce the visible artifacts. The proposed solution tries to extract the real motions taking place in a sequence. The developed algorith ...
This article describes an approach based on hierarchical radial basis functions for the reconstruction and modification of motion/image data, which are formulated as problems of scattered data interpolation. Assuming little about the data and choosing high ...
This paper presents key technologies and system integration issues of the KAIST interactive bicycle simulator. The rider on the bicycle feels the motion and has the visual experience as if he/she is riding in the campus of the Korea Advanced Institute of S ...
We define multi-scale moments that are estimated locally by analyzing the image through a sliding window at multiple scales. When the analysis window satisfies a two-scale relation, we prove that these moments can be computed very efficiently using a multi ...
Motion capture systems usually work in conjunction with complex 3D applications, such as 3D Studio Max by Kinetix or Maya by Alias/Wavefront. Once models have been created in these applications, motion capture systems provide the necessary data input to an ...
Synthetic modeling of human bodies and the simulation of motion is a long-standing problem in animation and much work is involved before a near-realistic performance can be achieved. At present, it takes an experienced designer a very long time to build a ...