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Related lectures (21)
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Robotics Software Components
Explores real-time operating systems and communication mechanisms for controlling robots.
Microcontroller Peripherals
Explores MCU-based computer system architecture and common peripherals like analog comparators, ADC, servo motors, and keyboard controllers.
Assignment 1a (System Design): Solution and Mistakes
Covers the solution and common mistakes in Assignment 1a on system design.
The Actor Model: Principles of Reactive Programming
Introduces the Actor Model, explaining actors' identity, behavior, and asynchronous message passing.
MicroC/OS-II: Real-Time Kernel Overview
Provides an overview of MicroC/OS-II, a real-time kernel with multitasking capabilities and deterministic functions, covering topics such as task management, kernel, and intertask communication.
The Actor Model: Principles of Reactive Programming
Covers the Actor Model, emphasizing asynchronous message passing and changing an Actor's behavior.
Brain Network Communication: Mechanisms and Patterns
Delves into brain network communication patterns, investigation methods, and the relationship between structural and functional connections.
Wireless Communication Networks: Innovations and Applications
Delves into wireless communication networks, sensor technologies, and environmental applications.
Atomic execution: Synchronization in threads
Covers atomic execution in threads, race conditions, shared variables, and synchronized blocks.
Legacy Code Evolution
Covers benchmark design, caching, latency, bugs, Excel leap year, refactoring, and legacy code evolution.