The GameCube controller is the standard game controller for the GameCube home video game console, manufactured by Nintendo and launched in 2001. As the successor to the Nintendo 64 controller, it is the progression of Nintendo's controller design in numerous ways. The contentious M-shaped design of its predecessor was replaced with a more conventional handlebar style controller shape; a second analog stick was added, replacing the C buttons with a C stick and the X and Y face buttons, last seen on the Super Nintendo controller, were reintroduced; the shoulder buttons were changed to hybrid analog triggers. A wireless variant of the GameCube controller known as the WaveBird was released in 2002.
Though many elements of the GameCube controller's unique design were not embraced by many future twin-stick gamepads (such as the pressure-sensitive shoulder buttons and a face button layout that emphasizes one button over three others), some controllers adopted its staggered analog stick layout. The GameCube controller continued to endure even beyond its system's launch cycle, gaining varying levels of support from its subsequent successor consoles.
Years after the GameCube's discontinuation, Nintendo officially re-released the controller, with the international launch of the fourth and fifth installments of the Super Smash Bros. series, Super Smash Bros. for Wii U and Super Smash Bros. Ultimate, due to the persisting popularity of the GameCube controller in the Super Smash Bros. community after the release of the critically-acclaimed Super Smash Bros. Melee in 2001.
Released alongside the GameCube console, the standard GameCube controller has a wing grip design. This controller was bundled with all new GameCube systems throughout the console's life cycle and was also available separately. It connects to the console's controller ports via a cable.
The standard GameCube controller provides haptic feedback by way of a built-in rumble motor rather than using an external Rumble Pak add-on like the Nintendo 64 controller.
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This course offers an introduction to control systems using communication networks for interfacing sensors, actuators, controllers, and processes. Challenges due to network non-idealities and opportun
This course covers methods for the analysis and control of systems with multiple inputs and outputs, which are ubiquitous in modern technology and industry. Special emphasis will be given to discrete-
Provide the students with basic notions and tools for the modeling and analysis of dynamic systems. Show them how to design controllers and analyze the performance of controlled systems.
The Nintendo Switch is a video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. The console itself is a tablet that can either be docked for home console use or used as a portable device, making it a hybrid console. Its wireless Joy-Con controllers, with standard buttons and directional analog sticks for user input, motion sensing, and tactile feedback, can attach to both sides of the console to support handheld-style play.
The Nintendo 64 controller (model number: NUS-005) is the standard game controller for the Nintendo 64 home video game console. Manufactured and released by Nintendo on June 23, 1996, in Japan, in September 29, 1996 in North America, and March 1, 1997 in Europe, it is the successor to the Super Nintendo controller and is designed in an "M" shape and features 10 buttons, one analog "Control Stick" and a directional pad. The controller was designed by Nintendo R&D3, under direction to try new ideas that would break from typical game controllers.
Dolphin is a free and open-source video game console emulator for GameCube and Wii that runs on Windows, Linux, macOS, Android, Xbox One, Xbox Series X and Series S. It had its inaugural release in 2003 as freeware for Windows. Dolphin was the first GameCube emulator that could successfully run commercial games. After troubled development in the first years, Dolphin became free and open-source software and subsequently gained support for Wii emulation. Soon after, the emulator was ported to Linux and macOS.
Covers neuromorphic computing, challenges in ternary and binary computing, hardware simulations of the brain, and new materials for artificial brain cells.
Covers the fundamentals of control and field level devices in industrial automation, including PLCs, programming, different types of controllers, and advanced control strategies.
Cartesian robots have position-dependent dynamics that should be accounted for in high performance applications. Traditional methods design Linear Time Invariant (LTI) controllers which are robustly stable with respect to position variations, but require a ...
In this paper, we present the first results of a systematically designed multi-input multi-output gas-injection controller on Tokamak a Configuration Variable (TCV). We demonstrate the simultaneous real-time control of the NII emission front position and l ...
IOP Publishing Ltd2023
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The frequency response data of a generalized system is used to design fixed-structure controllers for the H2 and H∞ synthesis problem. The minimization of the two and infinity norm of the transfer function between the exogenous inputs and performance outpu ...