The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Interactive Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, and in Australia on 30 November 2000. It is the successor to the original PlayStation, as well as the second installment in the PlayStation brand of consoles. As a sixth-generation console, it competed with Nintendo's GameCube, Sega's Dreamcast, and Microsoft's Xbox. It is the best-selling video game console of all time, having sold over 155 million units worldwide.
Announced in 1999, Sony began developing the console after the immense success of its predecessor. The highlight of the system was its Emotion Engine processor, co-developed by Sony and Toshiba, which was said to be more powerful than personal computers. The PS2 offered backward-compatibility for its predecessor's DualShock controller, as well as its games.
The PlayStation 2 received widespread critical acclaim upon release. A total of over 4,000 game titles were released worldwide, with over 1.5 billion copies sold. In 2004, Sony released a smaller, lighter revision of the console known as the PS2 Slim. Even after the release of its successor, the PlayStation 3, it remained popular well into the seventh generation. It continued to be produced until the beginning of 2013 when Sony finally announced that it had been discontinued after over twelve years of production, one of the longest lifespans of any video game console. New games for the console continued to be released until even shortly after the end of its life and support from Sony.
Released in 1994, the original PlayStation proved to be a phenomenal worldwide success and signalled Sony's rise to power in the video game industry. Its launch elicited critical acclaim and strong sales; it eventually became the first computer entertainment platform to ship over 100 million units. The PlayStation enjoyed particular success outside Japan in part due to Sony's refined development kits, large-scale advertising campaigns, and strong third-party developer support.
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GameSpy was an American provider of online multiplayer and matchmaking middleware for video games founded in 1999 by Mark Surfas. After the release of a multiplayer server browser for the game, QSpy, Surfas licensed the software under the GameSpy brand to other video game publishers through a newly established company, GameSpy Industries, which also incorporated his Planet Network of video game news and information websites, and GameSpy.com.
Sly Cooper is a series of platform stealth video games for the PlayStation 2, PlayStation 3 and PlayStation Vita. The first three games in the series were developed by Sucker Punch Productions. Sanzaru Games developed the fourth game while Sucker Punch worked on the Infamous series. The first three games were remastered into high-definition for the PlayStation 3 and the PlayStation Vita by Sanzaru Games, titled The Sly Collection. Sanzaru released the fourth game in the series, Sly Cooper: Thieves in Time, on February 5, 2013.
is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a division of Sony; the first PlayStation console was released in Japan in December 1994, and worldwide the following year. The original console in the series was the first console of any type to ship over 100 million units, doing so in under a decade.
The goal of this course is to introduce the student to modern numerical methods for the solution of coupled & non-linear problems arising in geo-mechanics / geotechnical engineering.
The paper focuses on the energy management of a single-phase PV-BESS hybrid distributed system sized for residential applications, using a CHB converter topology as grid interface. The CHB is driven with a hierarchical energy management architecture, with ...
The primary objective of this doctoral thesis is the design and development of hierarchical control schemes for the overall operation and control of Islanded mGs (ImGs) with flexible structuresâor, with no reference topologies.The control methodologies ...
Utterance-level intent detection and token-level slot filling are two key tasks for spoken language understanding (SLU) in task-oriented systems. Most existing approaches assume that only a single intent exists in an utterance. However, there are often mul ...