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Related lectures (5)
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Virtual Humans: Motion Capture and Real-time Animation
Discusses motion capture for realistic virtual humans and the balance of CPU/GPU use.
Blender Basics: Modeling and Animation
Introduces Blender basics, including modeling with NurbsCurve and BezierCircle, and animation techniques like keyframing.
Full-Body Motion Capture: Background and Applications
Explores the background and applications of full-body motion capture techniques, including posture reconstruction and collision avoidance.
Character Animation: Techniques and Challenges
Explores character animation techniques, including motion capturing, skeletal-based animation, and facial animation, highlighting the challenges and advancements in creating realistic characters.
Blender interactive demo: building a castle
Showcases an interactive Blender demonstration focusing on building a castle through modeling, sculpting, and editing a cone mesh.