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Computing light reflection from rough surfaces is an important topic in computer graphics. Reflection models developed based on geometric optics fail to capture wave effects such as diffraction and interference, while existing models based on physical opti ...
We propose two deep learning models that fully automate shape parameterization for aerodynamic shape optimization. Both models are optimized to parameterize via deep geometric learning to embed human prior knowledge into learned geometric patterns, elimina ...
Scattering from specular surfaces produces complex optical effects that are frequently encountered in realistic scenes: intricate caustics due to focused reflection, multiple refraction, and high-frequency glints from specular microstructure. Yet, despite ...
FIDASIM is a code that models signals produced by charge-exchange reactions between neutrals and ions (both fast and thermal) in magnetically confined plasmas. With the ion distribution function as input, the code predicts the efflux to a neutral particle ...
Realistic modeling of the bidirectional reflectance distribution function (BRDF) of scene objects is a vital prerequisite for any type of physically based rendering. In the last decades, the availability of databases containing real-world material measurem ...
Physically-based differentiable rendering has recently emerged as an attractive new technique for solving inverse problems that recover complete 3D scene representations from images. The inversion of shape parameters is of particular interest but also pose ...
Most of the upcoming cosmological information will come from analyzing the clustering of the Large Scale Structures (LSS) of the universe through LSS or CMB observations. It is therefore essential to be able to understand their behavior with exquisite prec ...
A Bidirectional Scattering Distribution Function (BSDF) describes how light from each incident direction is scattered (reflected and transmitted) by a simple or composite surface, such as a window shade. Compact, tabular BSDFs may be derived via interpolat ...
The problem of estimating a surface shape from its observed reflectance properties still remains a challenging task in computer vision. The presence of global illumination effects such as inter-reflections or cast shadows makes the task particularly diffic ...
Path tracing is now the standard method used to generate realistic imagery in many domains, e.g., film, special effects, architecture etc. Path guiding has recently emerged as a powerful strategy to counter the notoriously long computation times required t ...