Audio feedback (also known as acoustic feedback, simply as feedback) is a positive feedback situation which may occur when an acoustic path exists between an audio input (for example, a microphone or guitar pickup) and an audio output (for example, a loudspeaker). In this example, a signal received by the microphone is amplified and passed out of the loudspeaker. The sound from the loudspeaker can then be received by the microphone again, amplified further, and then passed out through the loudspeaker again. The frequency of the resulting howl is determined by resonance frequencies in the microphone, amplifier, and loudspeaker, the acoustics of the room, the directional pick-up and emission patterns of the microphone and loudspeaker, and the distance between them. The principles of audio feedback were first discovered by Danish scientist Søren Absalon Larsen, hence it is also known as the Larsen effect. Feedback is almost always considered undesirable when it occurs with a singer's or public speaker's microphone at an event using a sound reinforcement system or PA system. Audio engineers typically use directional microphones with cardioid pickup patterns and various electronic devices, such as equalizers and, since the 1990s, automatic feedback suppressors, to prevent feedback, which detracts from the audience's enjoyment of the event and may damage equipment or hearing. Since the 1960s, electric guitar players in rock music bands using loud guitar amplifiers, speaker cabinets and distortion effects have intentionally created guitar feedback to create different sounds including long sustained tones that cannot be produced using standard playing techniques. The sound of guitar feedback is considered to be a desirable musical effect in heavy metal music, hardcore punk and grunge. Jimi Hendrix was an innovator in the intentional use of guitar feedback in his guitar solos to create unique musical sounds.

About this result
This page is automatically generated and may contain information that is not correct, complete, up-to-date, or relevant to your search query. The same applies to every other page on this website. Please make sure to verify the information with EPFL's official sources.
Related courses (13)
ME-326: Control systems and discrete-time control
Ce cours inclut la modélisation et l'analyse de systèmes dynamiques, l'introduction des principes de base et l'analyse de systèmes en rétroaction, la synthèse de régulateurs dans le domain fréquentiel
MGT-477: Improve your group effectiveness
During the leadership integration sessions, you will learn what are the conditions for a team to effectively work together. You will explore the stages of group development and team dynamics. You will
ME-427: Networked control systems
This course offers an introduction to control systems using communication networks for interfacing sensors, actuators, controllers, and processes. Challenges due to network non-idealities and opportun
Show more
Related lectures (71)
Dynamic Presentation Techniques
Explores techniques for dynamic presentations, including feedback, hooks, storytelling, and persuasion strategies, guided by instructors from the Language Center.
Frequency Response Analysis
Analyzes high frequency roll-off, gain roll-off, Bode plots, phase response, stability in feedback systems, and frequency compensation techniques.
Feedback and Stability
Explores negative feedback in analog circuits, focusing on desensitizing gain, reducing distortion, controlling noise, and extending bandwidth.
Show more
Related publications (103)

Mechanisms underlying reinforcement learning of motor skills

Pierre Theopistos Vassiliadis

Motor learning allows animals, including human beings, to acquire skills that are es-sential for efficient interactions with the environment. This ability to learn new motor skills is of great practical relevance for daily-life activities (such as when lea ...
EPFL2023

A Front-End CMOS Interface Circuit With High Voltage Charge Pump and Oscillator for Capacitive Micromachined Ultrasonic Transducers

Sandro Carrara, Gian Luca Barbruni, Zhengwen Jiang, Yihe Zhao

Label-free biosensors, combined with miniaturized micro-electromechanical sensory platforms, offer an attractive solution for real-time and facile monitoring of biomolecules due to their high sensitivity and selectivity without the need for specifically la ...
IEEE-INST ELECTRICAL ELECTRONICS ENGINEERS INC2023

Real-Time Localization for Closed-Loop Control of Assistive Furniture

Auke Ijspeert, Alexandre Massoud Alahi, Lixuan Tang, Anastasia Bolotnikova, Chuanfang Ning, George Adaimi

For people with limited mobility, navigating in cluttered indoor environment is challenging. In this work, we propose a mobile assistive furniture suite that is designed to ease the life of people with special needs in indoor movement. To enable intelligen ...
IEEE-INST ELECTRICAL ELECTRONICS ENGINEERS INC2023
Show more
Related concepts (20)
Distortion (music)
Distortion and overdrive are forms of audio signal processing used to alter the sound of amplified electric musical instruments, usually by increasing their gain, producing a "fuzzy", "growling", or "gritty" tone. Distortion is most commonly used with the electric guitar, but may also be used with other electric instruments such as electric bass, electric piano, synthesizer and Hammond organ. Guitarists playing electric blues originally obtained an overdriven sound by turning up their vacuum tube-powered guitar amplifiers to high volumes, which caused the signal to distort.
Sound reinforcement system
A sound reinforcement system is the combination of microphones, signal processors, amplifiers, and loudspeakers in enclosures all controlled by a mixing console that makes live or pre-recorded sounds louder and may also distribute those sounds to a larger or more distant audience. In many situations, a sound reinforcement system is also used to enhance or alter the sound of the sources on the stage, typically by using electronic effects, such as reverb, as opposed to simply amplifying the sources unaltered.
Mixing console
A mixing console or mixing desk is an electronic device for mixing audio signals, used in sound recording and reproduction and sound reinforcement systems. Inputs to the console include microphones, signals from electric or electronic instruments, or recorded sounds. Mixers may control analog or digital signals. The modified signals are summed to produce the combined output signals, which can then be broadcast, amplified through a sound reinforcement system or recorded.
Show more
Related MOOCs (2)
Teaching Science and Engineering
This MOOC is designed to help doctoral teaching assistants develop their teaching skills in scientific and engineering disciplines at university level. The MOOC will address what to do when you teach
Foundations in Science and Engineering Teaching, Learning, and Assessment
This MOOC is designed to help doctoral teaching assistants develop their teaching skills in scientific and engineering disciplines at university level. The MOOC will address what to do when you teach

Graph Chatbot

Chat with Graph Search

Ask any question about EPFL courses, lectures, exercises, research, news, etc. or try the example questions below.

DISCLAIMER: The Graph Chatbot is not programmed to provide explicit or categorical answers to your questions. Rather, it transforms your questions into API requests that are distributed across the various IT services officially administered by EPFL. Its purpose is solely to collect and recommend relevant references to content that you can explore to help you answer your questions.