This article compares browser engines, especially actively-developed ones.
Some of these engines have shared origins. For example, the WebKit engine was created by forking the KHTML engine in 2001. Then, in 2013, a modified version of WebKit was officially forked as the Blink engine.
These tables summarize what actively-developed engines support.
The operating systems that engines can run on without emulation.
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Google Chrome is a cross-platform web browser developed by Google. It was first released in 2008 for Microsoft Windows, built with free software components from Apple WebKit and Mozilla Firefox. Versions were later released for Linux, macOS, iOS, and also for Android, where it is the default browser. The browser is also the main component of ChromeOS, where it serves as the platform for web applications. Most of Chrome's source code comes from Google's free and open-source software project Chromium, but Chrome is licensed as proprietary freeware.
Trident (also known as MSHTML) is a proprietary browser engine for the Microsoft Windows version of Internet Explorer, developed by Microsoft. MSHTML debuted with the release of Internet Explorer 4 in 1997. For versions 7 and 8 of Internet Explorer, Microsoft made significant changes to MSHTML's layout capabilities to improve compliance with Web standards and add support for new technologies. MSHTML will continue to receive security updates for the IE mode of Microsoft Edge until at least 2029.
Animated Portable Network Graphics (APNG) is a which extends the Portable Network Graphics (PNG) specification to permit animated images that work similarly to animated GIF files, while supporting 24-bit images and 8-bit transparency not available for GIFs. It also retains backward compatibility with non-animated PNG files. The first frame of an APNG file is stored as a normal PNG stream, so most standard PNG decoders are able to display the first frame of an APNG file.