Futures and promisesIn computer science, future, promise, delay, and deferred refer to constructs used for synchronizing program execution in some concurrent programming languages. They describe an object that acts as a proxy for a result that is initially unknown, usually because the computation of its value is not yet complete. The term promise was proposed in 1976 by Daniel P. Friedman and David Wise, and Peter Hibbard called it eventual. A somewhat similar concept future was introduced in 1977 in a paper by Henry Baker and Carl Hewitt.
ISWIMISWIM (acronym for If you See What I Mean) is an abstract computer programming language (or a family of languages) devised by Peter Landin and first described in his article "The Next 700 Programming Languages", published in the Communications of the ACM in 1966. Although not implemented, it has proved very influential in the development of programming languages, especially functional programming languages such as SASL, Miranda, ML, Haskell and their successors, and dataflow programming languages like Lucid.
Strict functionIn computer science and computer programming, a function f is said to be strict if, when applied to a non-terminating expression, it also fails to terminate. A strict function in the denotational semantics of programming languages is a function f where . The entity , called bottom, denotes an expression that does not return a normal value, either because it loops endlessly or because it aborts due to an error such as division by zero. A function that is not strict is called non-strict.
Generator (computer programming)In computer science, a generator is a routine that can be used to control the iteration behaviour of a loop. All generators are also iterators. A generator is very similar to a function that returns an array, in that a generator has parameters, can be called, and generates a sequence of values. However, instead of building an array containing all the values and returning them all at once, a generator yields the values one at a time, which requires less memory and allows the caller to get started processing the first few values immediately.
ThunkIn computer programming, a thunk is a subroutine used to inject a calculation into another subroutine. Thunks are primarily used to delay a calculation until its result is needed, or to insert operations at the beginning or end of the other subroutine. They have many other applications in compiler code generation and modular programming. The term originated as a whimsical irregular form of the verb think. It refers to the original use of thunks in ALGOL 60 compilers, which required special analysis (thought) to determine what type of routine to generate.
CurryingIn mathematics and computer science, currying is the technique of translating the evaluation of a function that takes multiple arguments into evaluating a sequence of functions, each with a single argument. For example, currying a function that takes three arguments creates a nested unary function , so that the code gives the same value as the code or called in sequence, In a more mathematical language, a function that takes two arguments, one from and one from , and produces outputs in by currying is translated into a function that takes a single argument from and produces as outputs functions from to This is a natural one-to-one correspondence between these two types of functions, so that the sets together with functions between them form a .
Queue (abstract data type)In computer science, a queue is a collection of entities that are maintained in a sequence and can be modified by the addition of entities at one end of the sequence and the removal of entities from the other end of the sequence. By convention, the end of the sequence at which elements are added is called the back, tail, or rear of the queue, and the end at which elements are removed is called the head or front of the queue, analogously to the words used when people line up to wait for goods or services.
Purely functional programmingIn computer science, purely functional programming usually designates a programming paradigm—a style of building the structure and elements of computer programs—that treats all computation as the evaluation of mathematical functions. Program state and mutable objects are usually modeled with temporal logic, as explicit variables that represent the program state at each step of a program execution: a variable state is passed as an input parameter of a state-transforming function, which returns the updated state as part of its return value.
Miranda (programming language)Miranda is a lazy, purely functional programming language designed by David Turner as a successor to his earlier programming languages SASL and KRC, using some concepts from ML and Hope. It was produced by Research Software Ltd. of England (which holds a trademark on the name Miranda) and was the first purely functional language to be commercially supported. Miranda was first released in 1985 as a fast interpreter in C for Unix-flavour operating systems, with subsequent releases in 1987 and 1989.
Categorical abstract machineThe categorical abstract machine (CAM) is a model of computation for programs that preserves the abilities of applicative, functional, or compositional style. It is based on the techniques of applicative computing. The notion of the categorical abstract machine arose in the mid-1980s. It took its place in computer science as a kind of theory of computation for programmers, represented by and embedded into the combinatory logic. CAM is a transparent and sound mathematical representation for the languages of functional programming.