Related concepts (25)
Library (computing)
In computer science, a library is a collection of non-volatile resources used by computer programs, often for software development. These may include configuration data, documentation, help data, message templates, pre-written code and subroutines, classes, values or type specifications. In IBM's OS/360 and its successors they are referred to as partitioned data sets. A library is also a collection of implementations of behavior, written in terms of a language, that has a well-defined interface by which the behavior is invoked.
Operating system
An operating system (OS) is system software that manages computer hardware and software resources, and provides common services for computer programs. Time-sharing operating systems schedule tasks for efficient use of the system and may also include accounting software for cost allocation of processor time, mass storage, peripherals, and other resources.
Relocation (computing)
Relocation is the process of assigning load addresses for position-dependent code and data of a program and adjusting the code and data to reflect the assigned addresses. Prior to the advent of multiprocess systems, and still in many embedded systems, the addresses for objects were absolute starting at a known location, often zero. Since multiprocessing systems dynamically link and switch between programs it became necessary to be able to relocate objects using position-independent code.
Dynamic-link library
Dynamic-link library (DLL) is Microsoft's implementation of the shared library concept in the Microsoft Windows and OS/2 operating systems. These libraries usually have the DLL, OCX (for libraries containing ActiveX controls), or DRV (for legacy system drivers). The file formats for DLLs are the same as for Windows EXE files – that is, Portable Executable (PE) for 32-bit and 64-bit Windows, and New Executable (NE) for 16-bit Windows. As with EXEs, DLLs can contain code, data, and resources, in any combination.
Source code
In computing, source code, or simply code, is any collection of text, with or without comments, written using a human-readable programming language, usually as plain text. The source code of a program is specially designed to facilitate the work of computer programmers, who specify the actions to be performed by a computer mostly by writing source code. The source code is often transformed by an assembler or compiler into binary machine code that can be executed by the computer.
Dynamic linker
In computing, a dynamic linker is the part of an operating system that loads and links the shared libraries needed by an executable when it is executed (at "run time"), by copying the content of libraries from persistent storage to RAM, filling jump tables and relocating pointers. The specific operating system and executable format determine how the dynamic linker functions and how it is implemented.
Loader (computing)
In computer systems a loader is the part of an operating system that is responsible for loading programs and libraries. It is one of the essential stages in the process of starting a program, as it places programs into memory and prepares them for execution. Loading a program involves either or copying the contents of the executable file containing the program instructions into memory, and then carrying out other required preparatory tasks to prepare the executable for running.
Object file
An object file is a computer file containing object code, that is, machine code output of an assembler or compiler. The object code is usually relocatable, and not usually directly executable. There are various formats for object files, and the same machine code can be packaged in different object file formats. An object file may also work like a shared library.
Memory segmentation
Memory segmentation is an operating system memory management technique of dividing a computer's primary memory into segments or sections. In a computer system using segmentation, a reference to a memory location includes a value that identifies a segment and an offset (memory location) within that segment. Segments or sections are also used in s of compiled programs when they are linked together into a and when the image is loaded into memory.
Unix
Unix (ˈjuːnᵻks; trademarked as UNIX) is a family of multitasking, multi-user computer operating systems that derive from the original AT&T Unix, whose development started in 1969 at the Bell Labs research center by Ken Thompson, Dennis Ritchie, and others. Initially intended for use inside the Bell System, AT&T licensed Unix to outside parties in the late 1970s, leading to a variety of both academic and commercial Unix variants from vendors including University of California, Berkeley (BSD), Microsoft (Xenix), Sun Microsystems (SunOS/Solaris), HP/HPE (HP-UX), and IBM (AIX).

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