Summary
Computer graphics deals with generating s and art with the aid of computers. Today, computer graphics is a core technology in digital photography, film, video games, digital art, cell phone and computer displays, and many specialized applications. A great deal of specialized hardware and software has been developed, with the displays of most devices being driven by computer graphics hardware. It is a vast and recently developed area of computer science. The phrase was coined in 1960 by computer graphics researchers Verne Hudson and William Fetter of Boeing. It is often abbreviated as CG, or typically in the context of film as (CGI). The non-artistic aspects of computer graphics are the subject of computer science research. Some topics in computer graphics include user interface design, sprite graphics, rendering, ray tracing, geometry processing, computer animation, vector graphics, 3D modeling, shaders, GPU design, implicit surfaces, visualization, scientific computing, , computational photography, scientific visualization, computational geometry and computer vision, among others. The overall methodology depends heavily on the underlying sciences of geometry, optics, physics, and perception. Computer graphics is responsible for displaying art and image data effectively and meaningfully to the consumer. It is also used for processing image data received from the physical world, such as photo and video content. Computer graphics development has had a significant impact on many types of media and has revolutionized animation, movies, advertising, and video games, in general. The term computer graphics has been used in a broad sense to describe "almost everything on computers that is not text or sound". Typically, the term computer graphics refers to several different things: the representation and manipulation of image data by a computer the various technologies used to create and manipulate images methods for digitally synthesizing and manipulating visual content, see study of computer graphics Today, computer graphics is widespread.
About this result
This page is automatically generated and may contain information that is not correct, complete, up-to-date, or relevant to your search query. The same applies to every other page on this website. Please make sure to verify the information with EPFL's official sources.
Related publications (26)
Related concepts (340)
Caustic (optics)
In optics, a caustic or caustic network is the envelope of light rays which have been reflected or refracted by a curved surface or object, or the projection of that envelope of rays on another surface. The caustic is a curve or surface to which each of the light rays is tangent, defining a boundary of an envelope of rays as a curve of concentrated light. Therefore, in the photo to the right, caustics can be seen as patches of light or their bright edges. These shapes often have cusp singularities.
Turing Award
The ACM A. M. Turing Award is an annual prize given by the Association for Computing Machinery (ACM) for contributions of lasting and major technical importance to computer science. It is generally recognized as the highest distinction in computer science and is colloquially known as or often referred to as the "Nobel Prize of Computing". The award is named after Alan Turing, who was a British mathematician and reader in mathematics at the University of Manchester.
Multiple buffering
In computer science, multiple buffering is the use of more than one buffer to hold a block of data, so that a "reader" will see a complete (though perhaps old) version of the data, rather than a partially updated version of the data being created by a "writer". It is very commonly used for computer display images. It is also used to avoid the need to use dual-ported RAM (DPRAM) when the readers and writers are different devices. An easy way to explain how multiple buffering works is to take a real-world example.
Show more
Related courses (34)
AR-433: UE H : Graphy
Expérimenter les moyens graphiques de re-présentation de l'architecture. Exercer la compétence de communiquer par ces moyens. Par une pratique répétée exerçant les relations œil, main, cerveau; par un
MATH-333: Selected chapters of geometry
Après avoir traité la théorie de base des courbes et surfaces dans le plan et l'espace euclidien, nous étudierons certains chapitres choisis : surfaces minimales, surfaces à courbure moyenne constante
EE-548: Audio engineering
This lecture is oriented towards the study of audio engineering, with a special focus on room acoustics applications. The learning outcomes will be the techniques for microphones and loudspeaker desig
Show more
Related lectures (223)
3D Surface Representations: Signed Distance Fields
Explores 3D surface representations using Signed Distance Fields and their applications in various fields.
Orthoplans Generation with Faro Scene LT
Explores the generation of orthoplans using Faro Scene LT software and covers tools for model regeneration and object presentation.
Linear Algebra: Applications and Definitions
Covers the definition of applications, image of elements, and direct and reciprocal images.
Show more
Related MOOCs (3)
Cement Chemistry and Sustainable Cementitious Materials
Learn the basics of cement chemistry and laboratory best practices for assessment of its key properties.
Geographical Information Systems 2
This course is the second part of a course dedicated to the theoretical and practical bases of Geographic Information Systems (GIS). It offers an introduction to GIS that does not require prior compu
Geographical Information Systems 2
This course is the second part of a course dedicated to the theoretical and practical bases of Geographic Information Systems (GIS). It offers an introduction to GIS that does not require prior compu