In computer science, a high-level programming language is a programming language with strong abstraction from the details of the computer. In contrast to low-level programming languages, it may use natural language elements, be easier to use, or may automate (or even hide entirely) significant areas of computing systems (e.g. memory management), making the process of developing a program simpler and more understandable than when using a lower-level language. The amount of abstraction provided defines how "high-level" a programming language is.
In the 1960s, a high-level programming language using a compiler was commonly called an autocode.
Examples of autocodes are COBOL and Fortran.
The first high-level programming language designed for computers was Plankalkül, created by Konrad Zuse. However, it was not implemented in his time, and his original contributions were largely isolated from other developments due to World War II, aside from the language's influence on the "Superplan" language by Heinz Rutishauser and also to some degree ALGOL. The first significantly widespread high-level language was Fortran, a machine-independent development of IBM's earlier Autocode systems. The ALGOL family, with ALGOL 58 defined in 1958 and ALGOL 60 defined in 1960 by committees of European and American computer scientists, introduced recursion as well as nested functions under lexical scope. ALGOL 60 was also the first language with a clear distinction between value and name-parameters and their corresponding semantics. ALGOL also introduced several structured programming concepts, such as the while-do and if-then-else constructs and its syntax was the first to be described in formal notation – Backus–Naur form (BNF). During roughly the same period, COBOL introduced records (also called structs) and Lisp introduced a fully general lambda abstraction in a programming language for the first time.
"High-level language" refers to the higher level of abstraction from machine language.
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In computer science, imperative programming is a programming paradigm of software that uses statements that change a program's state. In much the same way that the imperative mood in natural languages expresses commands, an imperative program consists of commands for the computer to perform. Imperative programming focuses on describing how a program operates step by step, rather than on high-level descriptions of its expected results.
In computer science, an interpreter is a computer program that directly executes instructions written in a programming or scripting language, without requiring them previously to have been compiled into a machine language program. An interpreter generally uses one of the following strategies for program execution: Parse the source code and perform its behavior directly; Translate source code into some efficient intermediate representation or object code and immediately execute that; Explicitly execute stored precompiled bytecode made by a compiler and matched with the interpreter Virtual Machine.
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