Program animation or stepping refers to the debugging method of executing code one instruction or line at a time. The programmer may examine the state of the program, machine, and related data before and after execution of a particular line of code. This allows the programmer to evaluate the effects of each statement or instruction in isolation, and thereby gain insight into the behavior (or misbehavior) of the executing program. Nearly all modern IDEs and debuggers support this mode of execution.
Instruction stepping or single cycle originally referred to the technique of stopping the processor clock and manually advancing it one cycle at a time. For this to be possible, three things are required:
A control that allows the clock to be stopped (e.g. a "Stop" button).
A second control that allows the stopped clock to be manually advanced by one cycle (e.g. An "instruction step" switch and a "Start" button).
Some means of recording the state of the processor after each cycle (e.g. register and memory displays).
On the IBM System 360 processor range announced in 1964, these facilities were provided by front panel switches, buttons and banks of neon lights. Other systems, such as the PDP-11, provided similar facilities.
On newer processors, which may not support physically stopping the clock and have too much internal state to reasonably display on a panel, similar functionality may be provided via a trap flag, which when enabled instructs the processor to stop after each instruction in a similar manner to a breakpoint.
As multiprocessing became more commonplace, such techniques would have limited practicality, since many independent processes would be stopped simultaneously. This led to the development of proprietary software from several independent vendors that provided similar features but deliberately restricted breakpoints and instruction stepping to particular application programs in particular address spaces and threads.
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In computer programming and software development, debugging is the process of finding and resolving bugs (defects or problems that prevent correct operation) within computer programs, software, or systems. Debugging tactics can involve interactive debugging, control flow analysis, unit testing, integration testing, , monitoring at the application or system level, memory dumps, and profiling. Many programming languages and software development tools also offer programs to aid in debugging, known as debuggers.
A debugger or debugging tool is a computer program used to test and debug other programs (the "target" program). The main use of a debugger is to run the target program under controlled conditions that permit the programmer to track its execution and monitor changes in computer resources that may indicate malfunctioning code. Typical debugging facilities include the ability to run or halt the target program at specific points, display the contents of memory, CPU registers or storage devices (such as disk drives), and modify memory or register contents in order to enter selected test data that might be a cause of faulty program execution.
Software testing is the act of examining the artifacts and the behavior of the software under test by validation and verification. Software testing can also provide an objective, independent view of the software to allow the business to appreciate and understand the risks of software implementation. Test techniques include, but are not necessarily limited to: analyzing the product requirements for completeness and correctness in various contexts like industry perspective, business perspective, feasibility and viability of implementation, usability, performance, security, infrastructure considerations, etc.
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