Reverberation (also known as reverb), in acoustics, is a persistence of sound after it is produced. Reverberation is created when a sound or signal is reflected. This causes numerous reflections to build up and then decay as the sound is absorbed by the surfaces of objects in the space – which could include furniture, people, and air. This is most noticeable when the sound source stops but the reflections continue, their amplitude decreasing, until zero is reached.
Reverberation is frequency dependent: the length of the decay, or reverberation time, receives special consideration in the architectural design of spaces which need to have specific reverberation times to achieve optimum performance for their intended activity. In comparison to a distinct echo, that is detectable at a minimum of 50 to 100 ms after the previous sound, reverberation is the occurrence of reflections that arrive in a sequence of less than approximately 50 ms. As time passes, the amplitude of the reflections gradually reduces to non-noticeable levels. Reverberation is not limited to indoor spaces as it exists in forests and other outdoor environments where reflection exists.
Reverberation occurs naturally when a person sings, talks, or plays an instrument acoustically in a hall or performance space with sound-reflective surfaces. Reverberation is applied artificially by using reverb effects, which simulate reverb through means including echo chambers, vibrations sent through metal, and digital processing.
Although reverberation can add naturalness to recorded sound by adding a sense of space, it can also reduce speech intelligibility, especially when noise is also present. People with hearing loss, including users of hearing aids, frequently report difficulty in understanding speech in reverberant, noisy situations. Reverberation is also a significant source of mistakes in automatic speech recognition.
Dereverberation is the process of reducing the level of reverberation in a sound or signal.
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This lecture is oriented towards the study of audio engineering, with a special focus on room acoustics applications. The learning outcomes will be the techniques for microphones and loudspeaker desig
In physics, sound is a vibration that propagates as an acoustic wave, through a transmission medium such as a gas, liquid or solid. In human physiology and psychology, sound is the reception of such waves and their perception by the brain. Only acoustic waves that have frequencies lying between about 20 Hz and 20 kHz, the audio frequency range, elicit an auditory percept in humans. In air at atmospheric pressure, these represent sound waves with wavelengths of to . Sound waves above 20 kHz are known as ultrasound and are not audible to humans.
Architectural acoustics (also known as building acoustics) is the science and engineering of achieving a good sound within a building and is a branch of acoustical engineering. The first application of modern scientific methods to architectural acoustics was carried out by the American physicist Wallace Sabine in the Fogg Museum lecture room. He applied his newfound knowledge to the design of Symphony Hall, Boston.
Pink noise, noise or fractal noise is a signal or process with a frequency spectrum such that the power spectral density (power per frequency interval) is inversely proportional to the frequency of the signal. In pink noise, each octave interval (halving or doubling in frequency) carries an equal amount of noise energy. Pink noise sounds like a waterfall. It is often used to tune loudspeaker systems in professional audio. Pink noise is one of the most commonly observed signals in biological systems.
In the majority of active sound absorbing systems, a conventional electrodynamic loudspeaker is used as a controlled source. However, particular situations may require an actuator that is more resistant to harsh environments, adjustable in shape, and light ...
2022
We present a massively parallel and scalable nodal discontinuous Galerkin finite element method (DGFEM) solver for the time-domain linearized acoustic wave equations. The solver is implemented using the libParanumal finite element framework with extensions ...
London2023
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Absorbing airborne noise at frequencies below 300 Hz is a particularly vexing problem due to the absence of natural sound absorbing materials at these frequencies. The prevailing solution for low-frequency sound absorption is the use of passive narrow-band ...