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La théorie des jeux prend son essor après la publication en 1944 par von Neumann et Morgenstern de l'ouvrage "Theory of Games and Economic Behavior", dans lequel est définie mathématiquement la notion de jeu à information parfaite. Ce concept correspond in ...
CSMA/CA protocols rely on the random deferment of packet transmissions. Like most other protocols, CSMA/CA was designed with the assumption that the nodes would play by the rules. This can be dangerous, since the nodes themselves control their random defer ...
Decentralized and unstructured networks are becoming more prevalent today (e.g. ad hoc networks). Like every network, they depend on the cooperation of their users to survive. However, each user does not necessarily know who the others are, or what their i ...
Marginal utility theory prescribes the relationship between the objective property of the magnitude of rewards and their subjective value. Despite its pervasive influence, however, there is remarkably little direct empirical evidence for such a theory of v ...
In group-living animals, aggregation favours interactions as well as information exchanges between individuals, and allows thus the emergence of complex collective behaviors. In previous works, a model of a self-enhanced aggregation was deduced from experi ...
Simulating crowds in real time is a challenging problem that touches many different aspects of Computer Graphics: rendering, animation, path planning, behavior, etc. Our work has mainly focused on two particular aspects of real-time crowds: motion planning ...
This paper describes a model for simulating crowds of humans in real time. We deal with a hierarchy composed of virtual crowds, groups and individuals. The groups are the most complex structure that can be controlled in different degrees of autonomy. This ...
We report the faithful reproduction of the self-organized aggregation behavior of the German cockroach Blattella germanica with a group of robots. We describe the implementation of the biological model provided by Jeanson et al. in Alice robots, and we com ...
Individual choices are either based on personal experience or on information provided by peers. The latter case causes individuals to conform to the majority in their neighbourhood. Such herding behaviour may be very efficient in aggregating disperse priva ...
The walking process is interpreted as a sequence of decisions about where to put the next step. A dynamic and individual-based spatial discretization is used to represent the physical space. A behavioral framework for pedestrian dynamics based on discrete ...