BIOENG-448: Fundamentals of neuroengineeringNeuroengineering is at the frontier between neuroscience and engineering: understanding how the brain works allows developing engineering applications and therapies of high impact, while the design of new measurement and data analysis techniques contributes to advance our knowledge about the brain.
MICRO-452: Basics of mobile roboticsThe course teaches the basics of autonomous mobile robots. Both hardware (energy, locomotion, sensors) and software (signal processing, control, localization, trajectory planning, high-level control) will be tackled. The students will apply the knowledge to program and control a real mobile robot.
BIOENG-456: Controlling behavior in animals and robotsStudents will acquire an integrative view on biological and artificial algorithms for controlling autonomous behaviors in animals and robots. Students will synthesize and apply this knowledge in oral presentations and exercises.
CS-411: Digital educationThis course addresses the relationship between specific technological features and the learners' cognitive processes. It also covers the methods and results of empirical studies on this topic: do student actually learn due to technologies?
MICRO-451: Applied and industrial roboticsThis course is a real contact with industrial robotic applications. Components and mechanisms are reminded. The fields of microtechnical assembly and packaging are treated. CTOs from established companies (BlueBotics, Adept, Maxon motors and UniTechnologies) are involved in this course.
MICRO-553: Haptic human robot interfacesThis course teaches basic knowledge on haptic devices, force feedback and mechanical man-machine interfaces. Lectures are about 40 %, the rest is hands-on practical work with the "haptic paddle", a complete mechanical device with full laptop control interface. Realization of project in groups of 2.
ME-523: Nonlinear Control SystemsLes systèmes non linéaires sont analysés en vue d'établir des lois de commande. On présente la stabilité au sens de Lyapunov, ainsi que des méthodes de commande géométrique (linéarisation exacte). Divers exemples illustrent la théorie (exercices papier crayon et simulations à l'ordinateur).
CS-444: Virtual realityThe goal of VR is to embed the users in a potentially complex virtual environment while ensuring that they are able to react as if this environment were real. The course provides a human perception-action background and describes the key programming techniques for achieving efficient VR applications