Return statementIn computer programming, a return statement causes execution to leave the current subroutine and resume at the point in the code immediately after the instruction which called the subroutine, known as its return address. The return address is saved by the calling routine, today usually on the process's call stack or in a register. Return statements in many programming languages allow a function to specify a return value to be passed back to the code that called the function.
Register allocationIn compiler optimization, register allocation is the process of assigning local automatic variables and expression results to a limited number of processor registers. Register allocation can happen over a basic block (local register allocation), over a whole function/procedure (global register allocation), or across function boundaries traversed via call-graph (interprocedural register allocation). When done per function/procedure the calling convention may require insertion of save/restore around each call-site.
Just-in-time compilationIn computing, just-in-time (JIT) compilation (also dynamic translation or run-time compilations) is compilation (of computer code) during execution of a program (at run time) rather than before execution. This may consist of source code translation but is more commonly bytecode translation to machine code, which is then executed directly. A system implementing a JIT compiler typically continuously analyses the code being executed and identifies parts of the code where the speedup gained from compilation or recompilation would outweigh the overhead of compiling that code.
Overhead (computing)In computer science, overhead is any combination of excess or indirect computation time, memory, bandwidth, or other resources that are required to perform a specific task. It is a special case of engineering overhead. Overhead can be a deciding factor in software design, with regard to structure, error correction, and feature inclusion. Examples of computing overhead may be found in Object Oriented Programming (OOP), functional programming, data transfer, and data structures.
Inline functionIn the C and C++ programming languages, an inline function is one qualified with the keyword inline; this serves two purposes: It serves as a compiler directive that suggests (but does not require) that the compiler substitute the body of the function inline by performing inline expansion, i.e. by inserting the function code at the address of each function call, thereby saving the overhead of a function call. In this respect it is analogous to the register storage class specifier, which similarly provides an optimization hint.
Escape analysisIn compiler optimization, escape analysis is a method for determining the dynamic scope of pointers - where in the program a pointer can be accessed. It is related to pointer analysis and shape analysis. When a variable (or an object) is allocated in a subroutine, a pointer to the variable can escape to other threads of execution, or to calling subroutines. If an implementation uses tail call optimization (usually required for functional languages), objects may also be seen as escaping to called subroutines.
Undefined behaviorIn computer programming, undefined behavior (UB) is the result of executing a program whose behavior is prescribed to be unpredictable, in the language specification to which the computer code adheres. This is different from unspecified behavior, for which the language specification does not prescribe a result, and implementation-defined behavior that defers to the documentation of another component of the platform (such as the ABI or the translator documentation).
Directive (programming)In computer programming, a directive or pragma (from "pragmatic") is a language construct that specifies how a compiler (or other translator) should process its input. Directives are not part of the grammar of a programming language, and may vary from compiler to compiler. They can be processed by a preprocessor to specify compiler behavior, or function as a form of in-band parameterization. In some cases directives specify global behavior, while in other cases they only affect a local section, such as a block of programming code.