Correspondence chess is chess played by various forms of long-distance correspondence, traditionally through the postal system. Today it is usually played through a correspondence chess server, a public internet chess forum, or email. Less common methods that have been employed include fax, homing pigeon and phone. It is in contrast to (OTB) chess, where the players sit at a chessboard at the same time, or play each other in real time via the internet.
Correspondence chess allows people or clubs who are geographically distant to play one another without meeting in person. These distant relationships are just one of the many distinct appeals of correspondence chess. The length of a game played by correspondence can vary depending on the method used to transmit moves: a game played via server or by email might last no more than a few days, weeks, or months; a game played by post between players in different countries might last several years.
Correspondence chess differs from over-the-board (OTB) play in several respects. While players in OTB chess generally play one game at a time (an exception being a simultaneous exhibition), correspondence players often have several games going at once. Tournament games are played concurrently, and some players may have more than one hundred games continuing at the same time.
Time limits in correspondence play are usually between 30 and 60 days for every 10 moves (plus transmission time in postal chess). This time allows for far deeper calculation, meaning that blunders can be less frequent. Certain forms of assistance, including books, chess databases and sometimes chess programs, are often allowed. Books and databases are almost universally acceptable, but organizations vary as to whether chess engine use is permitted.
The phenomenon of computer assistance has altered the essence of correspondence chess. In addition to profound chess knowledge and analytical discipline, the ability to interpret and guide computer analysis has also become important.
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Chess.com is an internet chess server and social networking website. The site has a freemium model in which some features are available for free, and others are available for accounts with subscriptions. Live online chess can be played against other users in daily, rapid, blitz or bullet time controls, with a number of chess variants also available. Chess versus a chess engine, computer analysis, chess puzzles and teaching resources are also offered.
The World Chess Championship is played to determine the world champion in chess. The current world champion is Ding Liren, who defeated his opponent Ian Nepomniachtchi in the 2023 World Chess Championship. Magnus Carlsen, the previous world champion, declined to defend his title. The first event recognized as a world championship was the 1886 match between the two leading players in the world, Wilhelm Steinitz and Johannes Zukertort. Steinitz won, becoming the first world champion.
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