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In combination with the rapid technical improvements of computers, building large virtual scenes has become a popular field in computer graphics for education, films or games. Often, virtual humans populate scenes such as real reconstructed city, disappear ...
This thesis presents how to visualize a large crowd of virtual human characters in real time on a standard issue personal computer. The virtual humans are distributed into rendering fidelities such that the humans closer to the viewer are detailed and expr ...
Computer-aided approaches for the efficient development of suitable stress fields are useful tools for the structural design of concrete structures. The paper describes a new procedure that is used within a previously proposed approach for the automatic ge ...
Proceedings of the 6th Int. PhD Symposium in Civil Engineering, Zurich 20062006
This paper presents a new Procedural Analog Design tool called PAD. It is a chart-based design environment dedicated to the design of analog circuits aiming to optimise design and quality by finding good tradeoffs. This interactive tool allows step-by-step ...
Research on virtual humans spans from body animation to speech generation. In many cases research systems are isolated software pieces and can only be used after a steep learning curve. A novel system is presented which integrates a large repertoire of vir ...
We propose a new fluid control technique that uses scale-dependent force control to preserve small-scale fluid detail. Control particles define local force fields and can be generated automatically from either a physical simulation or a sequence of target ...
Starting from a sample of a given size, texture synthesis algorithms are used to create larger texture images. A good algorithm produces synthesized textures that are pixelwise different but perceptually indistinguishable from the original image. The sampl ...
We propose a novel model-based coding system for video. Model-based coding aims at improving compression gain by replacing the non-informative image elements with some perceptually equivalent models. Images enclosing large textured regions are ideal candid ...
Random textures differ from natural textures because they lack structure. Structure is a concept that is difficult to formalize, however, we generally observe that it is associated to spatial dependency between adjacent pixels. Random textures, in fact, ar ...