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We propose a new fluid control technique that uses scale-dependent force control to preserve small-scale fluid detail. Control particles define local force fields and can be generated automatically from either a physical simulation or a sequence of target ...
Starting from a sample of a given size, texture synthesis algorithms are used to create larger texture images. A good algorithm produces synthesized textures that are pixelwise different but perceptually indistinguishable from the original image. The sampl ...
In combination with the rapid technical improvements of computers, building large virtual scenes has become a popular field in computer graphics for education, films or games. Often, virtual humans populate scenes such as real reconstructed city, disappear ...
Computer-aided approaches for the efficient development of suitable stress fields are useful tools for the structural design of concrete structures. The paper describes a new procedure that is used within a previously proposed approach for the automatic ge ...
Proceedings of the 6th Int. PhD Symposium in Civil Engineering, Zurich 20062006
This thesis presents how to visualize a large crowd of virtual human characters in real time on a standard issue personal computer. The virtual humans are distributed into rendering fidelities such that the humans closer to the viewer are detailed and expr ...
Random textures differ from natural textures because they lack structure. Structure is a concept that is difficult to formalize, however, we generally observe that it is associated to spatial dependency between adjacent pixels. Random textures, in fact, ar ...
We propose a novel model-based coding system for video. Model-based coding aims at improving compression gain by replacing the non-informative image elements with some perceptually equivalent models. Images enclosing large textured regions are ideal candid ...
This paper presents a new Procedural Analog Design tool called PAD. It is a chart-based design environment dedicated to the design of analog circuits aiming to optimise design and quality by finding good tradeoffs. This interactive tool allows step-by-step ...
Research on virtual humans spans from body animation to speech generation. In many cases research systems are isolated software pieces and can only be used after a steep learning curve. A novel system is presented which integrates a large repertoire of vir ...