In signal processing, particularly , ringing artifacts are artifacts that appear as spurious signals near sharp transitions in a signal. Visually, they appear as bands or "ghosts" near edges; audibly, they appear as "echos" near transients, particularly sounds from percussion instruments; most noticeable are the pre-echos. The term "ringing" is because the output signal oscillates at a fading rate around a sharp transition in the input, similar to a bell after being struck. As with other artifacts, their minimization is a criterion in filter design.
The main cause of ringing artifacts is due to a signal being bandlimited (specifically, not having high frequencies) or passed through a low-pass filter; this is the frequency domain description.
In terms of the time domain, the cause of this type of ringing is the ripples in the sinc function, which is the impulse response (time domain representation) of a perfect low-pass filter. Mathematically, this is called the Gibbs phenomenon.
One may distinguish overshoot (and undershoot), which occurs when transitions are accentuated – the output is higher than the input – from ringing, where after an overshoot, the signal overcorrects and is now below the target value; these phenomena often occur together, and are thus often conflated and jointly referred to as "ringing".
The term "ringing" is most often used for ripples in the time domain, though it is also sometimes used for frequency domain effects:
windowing a filter in the time domain by a rectangular function causes ripples in the frequency domain for the same reason as a brick-wall low pass filter (rectangular function in the frequency domain) causes ripples in the time domain, in each case the Fourier transform of the rectangular function being the sinc function.
There are related artifacts caused by other frequency domain effects,
and similar artifacts due to unrelated causes.
By definition, ringing occurs when a non-oscillating input yields an oscillating output: formally, when an input signal which is monotonic on an interval has output response which is not monotonic.
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In signal processing, control theory, electronics, and mathematics, overshoot is the occurrence of a signal or function exceeding its target. Undershoot is the same phenomenon in the opposite direction. It arises especially in the step response of bandlimited systems such as low-pass filters. It is often followed by ringing, and at times conflated with the latter. Maximum overshoot is defined in Katsuhiko Ogata's Discrete-time control systems as "the maximum peak value of the response curve measured from the desired response of the system.
In mathematics, the Gibbs phenomenon is the oscillatory behavior of the Fourier series of a piecewise continuously differentiable periodic function around a jump discontinuity. The th partial Fourier series of the function (formed by summing the lowest constituent sinusoids of the Fourier series of the function) produces large peaks around the jump which overshoot and undershoot the function values.
In electronics, signal processing, and video, ringing is oscillation of a signal, particularly in the step response (the response to a sudden change in input). Often ringing is undesirable, but not always, as in the case of resonant inductive coupling. It is also known as hunting. It is closely related to overshoot, often instigated as damping response following overshoot or undershoot, and thus the terms are at times conflated. It is also known as ripple, particularly in electricity or in frequency domain response.
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