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Related lectures (25)
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User Experience: Fundamentals
Explores the basics of user experience, defining usability, discussing UX components, and illustrating with real-world examples.
Design of Basic Interaction: Button Mapping and Controller Implementation
Explores button mapping, controller implementation, button states retrieval, and object interaction in VR.
Game Mechanics: Basics & Design
Explores the basics of game mechanics, history of electronic games, and player engagement.
Interaction Design Principles
Covers interaction design principles, including UI visibility, feedback, task breakdowns, closure, and preemptive exits.
Virtual Reality: Concepts and Technologies for Immersive Interaction
Introduces virtual reality concepts and technologies for immersive interaction, covering essential topics and hands-on tutorials for practical VR development.
Designing for Beginners, Intermediates, and Experts
Covers designing for different experience levels and emphasizes the importance of consistency and user-friendly interfaces.
Game Mechanics: Camera Viewpoints
Explores camera viewpoints, player interaction, game design, 'flow' state, difficulty adjustment, and game engine mechanics.
3D Interaction: Naturalism vs Magic
Delves into the debate between naturalism and magic in 3D interaction, exploring challenges and approaches.
HCI: Designing Digital Experiences
Explores the field of HCI, emphasizing the goal of creating inspiring user experiences.
Designing Solutions: Prototyping and User Experience
Covers the principles of prototyping and user experience design, emphasizing iterative processes and user feedback in creating effective solutions.