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Physically based rendering is a process for photorealistic digital image synthesis and one of the core problems in computer graphics. It involves simulating the light transport, i.e. the emission, propagation, and scattering of light through a virtual scen ...
Photorealistic images created using physical simulations of light have become a ubiquitous element of our everyday lives. The most successful techniques for producing such images replicate the key physical phenomena in a detailed software simulation, inclu ...
Since its invention in the 19th century, photography has allowed to create durable images of the world around us by capturing the intensity of light that flows through a scene, first analogically by using light-sensitive material, and then, with the advent ...
Volume electron microscopy is the method of choice for the in situ interrogation of cellular ultrastructure at the nanometer scale, and with the increase in large raw image datasets generated, improving computational strategies for image segmentation and s ...
In neurology and psychiatry the detailed study of illusory own body perceptions has suggested close links between bodily processing and self-consciousness. One such illusory own body perception is heautoscopy where patients have the sensation of being redu ...
The contribution of this paper is two-fold. First, we show how to extend the ESM algorithm to handle motion blur in 3D object track- ing. ESM is a powerful algorithm for template matching-based tracking, but it can fail under motion blur. We introduce an i ...
This paper presents an innovative 3D reconstruction of ancient fresco paintings through the real-time revival of their fauna and flora, featuring groups of virtual animated characters with artificial-life dramaturgical behaviours in an immersive, fully mob ...
This study aimed to explore the value of synchrotron-based phase-contrast microcomputed tomography (micro-CT) in pulmonary vascular pathobiology. The microanatomy of the lung is complex with intricate branching patterns. Tissue sections are therefore diffi ...
We have designed a wearable Mixed Reality (MR) framework which allows to real-time render game-like 3D scenes on see-through head-mounted displays (see through HMDs) and to localize the user position within aknown internet wireless area. Our equipment weig ...
The contribution of this paper is two-fold. First, we show how to extend the ESM algorithm to handle motion blur in 3D object tracking. ESM is a powerful algorithm for template matching-based tracking, but it can fail under motion blur. We introduce an ima ...