FáfnirIn Germanic heroic legend and folklore, Fáfnir is a worm or dragon slain by a member of the Völsung family, typically Sigurð. In Nordic mythology, he is the son of Hreiðmarr, and brother of Regin and Ótr and is attested throughout the Völsung Cycle, where, Fáfnir slays his father out of greed, taking the ring and hoard of the dwarf Andvari and becoming a worm or dragon. Fafnir's brother Regin later assisted Sigurð in obtaining the sword Gram, by which Fáfnir is killed.
Superhero fictionSuperhero fiction is a genre of speculative fiction examining the adventures, personalities and ethics of costumed crime fighters known as superheroes, who often possess superhuman powers and battle similarly powered criminals known as supervillains. The genre primarily falls between hard fantasy and soft science fiction in the spectrum of scientific realism. It is most commonly associated with American comic books, though it has expanded into through adaptations and original works.
TricksterIn mythology and the study of folklore and religion, a trickster is a character in a story (god, goddess, spirit, human or anthropomorphisation) who exhibits a great degree of intellect or secret knowledge and uses it to play tricks or otherwise disobey normal rules and defy conventional behavior. Tricksters, as archetypal characters, appear in the myths of many different cultures. Lewis Hyde describes the trickster as a "boundary-crosser".
Clinical lycanthropyClinical lycanthropy is a rare psychiatric syndrome that involves a delusion that the affected person can transform into, has transformed into, or is, an animal. Its name is associated with the mythical condition of lycanthropy, a supernatural affliction in which humans are said to physically shapeshift into wolves. It is purported to be a rare disorder. Affected individuals believe that they are in the process of transforming into an animal or have already transformed into an animal.
JinnJinn (, ALA) – also romanized as djinn or anglicized as genies – are invisible creatures in early religion in pre-Islamic Arabia and later in Islamic culture and beliefs. Like humans, they are accountable for their deeds, can be either believers (muslims) or unbelievers (kafir); depending on whether they accept God's guidance. Since jinn are neither innately evil nor innately good, Islam acknowledged spirits from other religions and was able to adapt them during its expansion.
DemonA demon is a malevolent supernatural entity. Historically, belief in demons, or stories about demons, occurs in religion, occultism, literature, fiction, mythology, and folklore; as well as in media such as comics, video games, movies, and television series. Belief in demons probably goes back to the Paleolithic age, stemming from humanity's fear of the unknown, the strange and the horrific.